Game Developer - Level Designer - Environment Artist - Author - Tutor - 18 Years of experience with Unreal Engine 1, 2, 3, 4
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Tuesday, July 19th, 2011
Long time no update again, there goes my promise of updating more regularly :) It is quite hard to find the time with all the other things I am doing. I made some changes to the site. I removed a directory with images that were normally no longer used (I hope) and I fixed a few broken images and bits of text that messed up when it got ported over to Wordpress. I also moved all large images back from the secondary host to the host the website itself is on too, after someone complained he could not see the externally referenced images. They should also load faster now. Let me know if some images ported over incorrectly. I am currently working on… Read More
Sunday, April 24th, 2011
I finally found time again to write a new tutorial, on Eastern of all days. The new tutorial is about Texture Optimization and talks about lowering the memory footprint of your 2D assets in the UE3/UDK. I intend to finally go over the 3 material tutorials whenever I find time again, as those are desperately in need of an update. I also wrote up a post mortem on the things we did for the Portal 2 ARG/Potato Sack. There is quite a big section in it about the level we did.
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Wednesday, April 13th, 2011
Sorry, long time since the last update. There goes my idea of updating regularly :) I also still got those interviews around I have still yet to post. Too many other things to do. I have recently held two talks on UDK at Stockholm University, and I have also held one at Nacka Highschool, south Stockholm. Two fellow Dutchmen, both from the Renegade X team, have also spent a few days at my place to get some more in-depth knowledge on Unreal. Furthermore my website has known some problems over the past two weeks but those have now all been resolved. The site has moved servers, and I now finally have… Read More
Tuesday, February 22nd, 2011
Over the past few months I have been teaching at Future Games in central Stockholm, and after a three months of introductory classes the students got to make their first game, using the UDK. The students had some serious limitations imposed on them:
  • Five students a team. 3 Artists. 2 Designers. No programmers!These games were done with no or very little UnrealScript and it shows how powerful and artist-friendly the Unreal Engine is!
  • For many this was the very first game they made. Most of them had no or very little prior experience with game development.
  • They had only… Read More
  • Wednesday, January 12th, 2011
    PC Gamer has awarded my game ,The Ball, Best Action/Adventure of 2010! Thanks a lot! That is cool :)
      A masterstroke of minimalism, The Ball was the best gaming vignette of the year. There’s no dialog, sweeping cinematics or tacked-on multiplayer mode to burden The Ball—just a lightweight, focused, gameplay-driven short story. It benefited from this simplicity by giving us a campaign that felt paced and personal. As you kick the multiton marble around with your ancient Mexican gravity gun, it somehow makes the transition from object… Read More
    Wednesday, December 29th, 2010
    The Ball is available for 75% off today and tonight only! And it actually is my birthday today, so if you feel like buying something for me, buy The Ball :) Not much happening otherwise, I am taking it easy. 2011 looks like it will be a busy year. I am slowly making progress on my book about The Ball but I am not sure at all when it will be done. Progress goes slow, and it is a bit too random right now. It is covering the story behind The Ball and its art style and all, how to set up and organize an indie team, and how to practically use the UDK. That is too much. Too unfocused. So I am going to see… Read More
    Monday, December 20th, 2010
    I am almost there! I made a big push over the weekend, and I have now fixed up all tutorials but the three material tutorials! InterpActors
  • Rewrote it entirely.
  • All new screenshots.
  • Lightmapping
  • Extended it with a whole section.
  • Rewrote parts of it.
  • And I fixed up the layout of all other tutorials. If only I could force myself to wrestle through the material tutorials now :) Teaching means lots of vacation. Three weeks of nothing coming up, which I plan to spend on making the start on… Read More
    Thursday, December 16th, 2010
    Goes really slow, I lost so much time the past two weeks on all kinds of other things. I have barely had the time to work on updating all my tutorials. I have made a big push today though. Physics
  • Fixed up the English.
  • Replaced outdated screenshots.
  • Added CanBecomeDynamic
  • Added Force Actors. Wanted to add Constrain Actors but ran out of time.
  • Sound
  • Replaced and added new screenshots.
  • Rewrote a large part of it to be more accurate.
  • Added AmbientSoundSimpleToggleable.
  • … Read More

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