Game developer - Level Designer - Environment Artist - Author - Tutor - 11 Years of experience with Unreal Technology
The Hows and Whys of Level Design – SE About Content Examples Order
  • Aimed at amateur and aspiring level designers who wish to improve their skills.
  • Covers design, gameplay, and visuals.
  • Does not explain how to create a room or a light. Rather it explains the reasoning behind why you would want to make that room or light. It describes the reasoning behind the creation of virtual environments.
  • Primarily focuses on level design for first person and third person action-orientated games.
  • Well-illustrated with over a hundred screenshots.
  • Features interviews with six game industry professionals.
  • The Hows and Whys of the Games Industry About Content Examples Order
  • Intended for amateur game developers who are looking to break into the games industry, and for those who are yet undecided on whether or not to pursue a career in the games industry.
  • Aims to provide the reader with a honest and objective discourse about the games industry, its pros and cons, and why one would, or would not, want to work within this industry.
  • Interviews with over twenty industry professionals on how they got in, and what they like and dislike about the games industry.
  • Provides the reader with answers to some of the most common questions such as how much one can expect to earn, the best way to apply to a studio, and what to expect during a job interview. The book provides the reader with plenty of tips about what to look for when searching for a job.
  • Copyrights 2006-2011 Hourences.com

    Website Design by 1clickwebdesigns.co.uk
    Powered by Wordpress