The Hows and Whys of the Games Industry


   0.00 USD
   0.00 EUR

Author: Sjoerd “Hourences” De Jong
Edition: First
Delivery: Single file download
Publication Date: November 28, 2007
Length: 184
Size (PDF): 1.5 MB
Available as: PDF

The book is a little bit aged – Moving forward the plan is to do a second edition and release it for free on this page when it is done. Estimated time of arrival mid to late 2017.

There is a printed version available, which can be purchased directly from the printer

  • Intended for amateur game developers who are looking to break into the games industry, and for those who are yet undecided on whether or not to pursue a career in the games industry.
  • Aims to provide the reader with a honest and objective discourse about the games industry, its pros and cons, and why one would, or would not, want to work within this industry.
  • Interviews with over twenty industry professionals on how they got in, and what they like and dislike about the games industry.
  • Provides the reader with answers to some of the most common questions such as how much one can expect to earn, the best way to apply to a studio, and what to expect during a job interview. The book provides the reader with plenty of tips about what to look for when searching for a job.
  • The basic questions this book will attempt to answer are: Why would one want to work in the games industry? Or why not? And, if the decision has already been made, then: What would one look for or expect? How can one pick a good mod (modification) team or a development studio that will fit one’s personality and meet one’s expectations?
    This book will also delve into how the game development industry works in general and some of its current issues. In addition, it will also touch on game development schools and how they currently fit into the larger picture. Finally, there will be some ruminations on what the future may bring to the industry.

    The book targets any amateur with interest in the games industry, from programmers to designers to artists.

    The overall goal here, is to provide an objective and honest discourse on how the industry works as a whole; the general expectations within it, and discussion of its positive and negative aspects. A career in the games industry may sound nice, but is it really as good as it sounds? Is it actually what you, the reader, are looking for? It is your dream job? Are you a good fit for it? The intent here is not to disparage or praise the industry. The intent is to examine the perceived pluses and minuses of the industry which would subsequently allow you, the reader, to make an informed decision about whether this is the right industry for you.

    The text will attempt to provide you with answers to some of the most common questions. For example, how much can one expect to earn? What’s the best way to apply to a position with a company? What can once expect during a job interview? Plenty of tips for what to look for when searching for a job will be provided.

    Overview Continued

    The book contains eight chapters, and an additional Appendix containing the interviews, spread over 236 pages (in the printed version). Aside from ten illustrations, the book is text only.

    The book is split into four large sections. The first section is an introduction to the book, a brief history of the industry, and some facts about it.

    The second part basically talks about the “Why”. Why would one wish to become active in this industry, or why not. The expectations within it, the pros and cons of being involved in it, the public opinion of it, the salaries, the problems the industry faces, and more. This section also aims to paint a balanced picture of the industry, and to help the reader make a well-informed choice.

    The third, and largest, section of the book covers the “How”, and in a lesser way also the Why and What. It talks about game development schools, community mods, company types, the kinds of games they produce, portfolios, how to apply to studios, the interview process, and more. For every subject, the reader is presented with the pros and cons so they can make an informed decision, and it also provides plenty of tips and insider knowledge on the subject.

    Lastly, the fourth section contains the interviews with 23 industry professionals. All 23 were asked the same three questions: How they started out in the industry, what they like most about it, and what they dislike most about it. The intention of the interviews is to consolidate the responses of a very varied group of professionals. Their responses help support the details discussed in the book by giving the reader an insight on how professionals started in the industry, how much they like it, and the fact that there is also a darker and less pleasant side to the story.


    The Hows and Whys of The Games Industry by Hourences on Scribd

    Additional Information