Thursday, December 5th, 2013
We've just released a brand new one hour long The Ball level on Steam, for free! Named Quizaz, the level is the product of some of the design students class 2012 at the Swedish game development education FutureGames. Hourences set them up with access to the The Ball editor, and guided them into and through development. Major credits to Anders Bergman, Jacob Antonucci, Björn Jonsson, Christoffer Näll, Claes Fornell, Ludwig Sjöstedt Samuelsson, Tobias Ekholm, Sebastian Contreras - and additional thanks to Peter Cornelius, Stefan Alfredsson.
Saturday, November 23rd, 2013
I spent the last couple of weeks entirely on visuals, in order to get the video and screenshots ready in time, so after last week's deadline I now moved on full time to gameplay and scripting. Bianca Savazzi joined me to help out with scripting and programming. We are working next to each other actually, first time I work on one of my own things with someone else working next to me in person. What we did this week:
- We researched and thought out how the entire survival aspect should be done. Wrote some documents, looked up a lot of information, and made a simple overview map that will help us with figuring out what you should talk to… Read More
Wednesday, November 20th, 2013
I uploaded a new version of The Expert Classes Lighting. The assignment level had some left over meshes, and a problem with prefabs (that weren't suppose to be there anyway). This was fixed. If anyone wants to get their hands on the new version but finds their previous download links no longer working, shoot me a mail and I will set you up. Read More
Friday, November 15th, 2013
I am proud to announce my new game Solus - www.SolusTheGame.com Solus is a single player exploration and survival game, experienced in first person and developed in Unreal Engine 4. It is set on a mysterious and uninhabited alien planet.
With Earth on the brink of destruction you are sent to explore a distant planet. After 20 years of space travel you arrive but experience a catastrophic landing. With your team members dead and your equipment destroyed… Read More
Monday, September 2nd, 2013
Just quickly wanted to put my discovery up here. After years of headache and having found no other artist who was able to tell me how to fix this, I just hit the solution. When you got modular on grid meshes in Max/Maya, and you bend them 90/180/270 degrees, their ends are never ever on grid, even though the original mesh was perfectly on grid. Most people, that included me, would in that case manually move the vertices on one end and snap them to the grid. That gets very tedious to do very fast though. I just found out that if you take the length of the mesh, divided by exactly 86.0576519035213, and then take the result of that division and… Read More
Saturday, June 22nd, 2013
Two issues in the store have been resolved:
Paypal check-out page now properly defaults to the English language.
The problem some people in the US encountered (Paypal blocking the transaction due to it thinking it has to ship it to Sweden) should now have been resolved.