Game developer - Level Designer - Environment Artist - Author - Tutor - 15 Years of experience with Unreal Engine 1, 2, 3, 4
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Wednesday, July 30th, 2014
Following the success of the Unreal Engine Meet and Greet in Malmö last May, Epic Games would like to invite you to an Unreal Engine Evening, at the Futuregames premises in central Södermalm. The evening will take place Thursday August the 7th, from 18.00 until 20.00, and will kick off with an hour long presentation by Epic Games' Zak Parrish about Unreal Engine 4. Following that, Andy Hess and Zak Parrish will be present to answer all of our questions. When: Thursday August 7, 2014, from 6.00 PM CET - 8.00 PM CET Where: Futuregames, Åsögatan 119, Stockholm. Tunnelbanestation Medborgarplatsen. The event is free and open to… Read More
Tuesday, May 27th, 2014
I returned home last Friday night from a crazy week in the south of Sweden. Here is what happened: Solus Receives Funding Solus received 55 000 USD in funding from the Nordic Game Program. This was the second time I applied for Nordic Game Program funding, and the second time it was awarded to us. We previously received 45 000 USD for the development of The Ball in 2010. The Nordic Game Program is funded by the governments of Scandinavia to further the growth of the entertainment games industry in the nordic region. Since 2006 1277 applications for funding have been filed, of which just 107 have been granted. This year 185 applications… Read More
Wednesday, May 14th, 2014
I am working with Epic Games on setting up the Scandinavian Unreal Engine meet and greet, next week during the Nordic Game Conference. I will also be speaking at the Nordic Game Conference, about Unreal Engine 4 and how the engine aids the speedy development of Solus. And of course I will be at the meet and greet myself as well. The event is free and open to all. Feel more than free to join in! Epic Games will host a casual get together on May 22nd at the Green Lion, Malmö, Sweden (close to the central station, and the Nordic Game conference venue) from 4.00 PM CET -… Read More
Sunday, May 4th, 2014
The response to my The Solus Project has been awesome. Thanks so much for everyone's kind words and the feedback I got! Thanks a lot to Epic also for the great support given. My videos are mirrored on the official UnrealEngine Youtube channel, several retweets, and on the official Facebook page. Thanks! Awesome community support! As for future videos. I do indeed plan to record more. A Blueprint Continued 2, along with a Blueprint for Artist video are on my list. And I will probably re-record the UDK Asset videos in a while as well. So far nothing has yet been recorded though. I am going to wait at least a week more before deciding or starting… Read More
Sunday, April 27th, 2014
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Saturday, April 26th, 2014
Here is a lot of UE4 stuff all at once!

The Solus Project: Solus Example Project

I stripped down Solus to the essentials and wrapped it up in a Solus Example project, which I am releasing for free. This free project contains:
  • My folder structure and naming conventions
  • Some all purpose meshes and textures.
  • Over a dozen of my Light IES Textures
  • A Material Function Library with 20'ish material setups I use often.
  • Some of my… Read More
Thursday, March 20th, 2014
A first few quick tips regarding working in UE4 More coming soon. My plan for the near future is to release a Solus starters project, with all of my material functions, some of my material setups, a bit of my Blueprint, and most importantly my Sky and Post Process setup. Also I intend to do a video in which I talk over the various features found in Solus and how I used UE4. Beyond that I also want to do an extreme beginners guide using the Solus content, followed by more serious videos. Long and in-depth. Read More
Wednesday, March 19th, 2014
I presented Unreal Engine 4 and Blueprint scripting at the Swedish Game Awards earlier this month, on behalf of Epic Games. The hour long presentation focuses on the new visual scripting system Blueprint and how it impacts the way we build games and levels. During the presentation I set up a lightning strike script, followed by taking a look at how Blueprint impacts the development of Solus. The quality of the projector recording isn't always superb but it will give you an idea of how scripting in UE4 works.
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