Game developer - Level Designer - Environment Artist - Author - Tutor - 11 Years of experience with Unreal Technology
Sunday, January 22nd, 2012
I've updated the Simple UDK Game tutorial to reflect recent changes in the engine, and I've written an all new tutorial for a brand new Kismet HUD/Interface system! This new system, written by Marko Permanto, and based on James Tan's UI Kismet system allows you to build, control, and animate menus and HUDs through nothing but Kismet!

Get… Read More
Wednesday, December 28th, 2011
Last September I started my annual fall and winter lecturing at Future Games. Normally we start the school year by having the students create a couple of traditional board games, followed by a few months of regular teaching before we let them make their first full games. Contrary to previous years, we decided to throw them in the deep end right away this year and have them make their own games after just 3 days of teaching!
  • The objective was to create fully functional UDK iPad board games.
  • Brand new students with no or little prior knowledge.
  • They had just two… Read More
  • Sunday, November 20th, 2011
    I have written a new UE3 tutorial: An introduction to Performance Profiling Also, the 3DSMax Batch Export script has been updated with a small bug fix - Thanks "Keen"! Currently going through my yearly fall and winter teaching sessions at Future Games in Stockholm. First thing I had the new class of students do this year was to build a UDK iPad board game, after just three days of teaching. The results were impressive, I will put it up here in my… Read More
    Saturday, October 29th, 2011
    New tutorial! I have written a step by step walkthrough tutorial on:
  • How to create a photo-sourced diffuse texture.
  • How set up its normal map using nDO2.
  • nDo2 is a new tool that hooks into Photoshop, and allows you to paint and draw normal maps directly in Photoshop.  Read More
    Saturday, September 17th, 2011
    As I posted on Twitter a few days ago, the game that I worked on before I started up Teotl Studios to work on The Ball full time just got announced by EA: Syndicate. And related to that, I thought this was quite a nice parody. That aside, I recently read through a couple of game design books for my course at Future Games.
  • Game Design Workshop by Tracy Fullerton and Rules of Play by Katie Salen and Eric Zimmerman I thought these two were too academical and very tiring to read. I gave up a few dozen pages… Read More
  • Wednesday, September 7th, 2011
    My friend Teddy and his colleagues over at Quixel have released the nDo 2 beta! I can highly recommend it. It allows you to paint and modify normal maps directly in Photoshop, and as I never really got into all that Zbrush and Mudbox stuff this is really the missing piece of tech I had been looking for for a long time. Go check it out. Read More
    Monday, September 5th, 2011
    I have made a new Unreal Engine training DVD for Eat3D - iOS Mobile Game Production.
      In this DVD Sjoerd "Hourences" De Jong continues his series and goes through the entire production of creating an iOS game using UDK. Sjoerd starts with a blank scene and immediately begins placing custom meshes and then goes into mobile materials, particles, sounds, and fog. Sjoerd then demonstrates setting up the plane, creating a joystick to control the plane, adding speed/fire buttons, creating destroyable ground targets using prefabs, adding… Read More
    Sunday, July 24th, 2011
    I am still available for private classes. If anyone is looking for some one-on-one or two-on-one training on the Unreal Engine or level design I am all up for it. Couple of quotes from people who've been here:
    I think it's probably the single most useful piece of training I've done - to have an expert just dealing with my questions and queries was absolutely invaluable as was just watching someone work who really knows the editor - quite a lof of the most useful things I learned were things I didn't know I didn't know! Simon Booth - Teacher at Read More

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