- "Scavenging will be a double-edged sword. While you must find things to survive, Solus is not content to let you sit pretty in one spot. Instead, the need to scavenge will drive the need for exploration – and the need to move on. “You will need to keep moving and work for your survival if you want to make it through.” This means going from the surface to below ground to find the mixture of survival gear that you will be needing."
Saturday, February 15th, 2014
Onlysp.com have done an extensive and in-depth interview with me about Solus. Revealing lots of new details about how the game works and what I am trying to accomplish with the game.
Saturday, January 18th, 2014
Epic Games have been so kind to feature a showcase and interview about Solus and my work at the UnrealEngine.com website.
- “Blueprint is the game-changer for me. It goes far beyond Kismet in Unreal Engine 3 and is incredibly powerful. I am a designer and artist, and for the first time in my career, Blueprint allows me to make entire prototypes and games without requiring me to touch a line of code. Never have I come across any other visual scripting tool or editor that comes within a thousand miles of the power of Blueprint.”
Thursday, December 5th, 2013
We've just released a brand new one hour long The Ball level on Steam, for free! Named Quizaz, the level is the product of some of the design students class 2012 at the Swedish game development education FutureGames. Hourences set them up with access to the The Ball editor, and guided them into and through development. Major credits to Anders Bergman, Jacob Antonucci, Björn Jonsson, Christoffer Näll, Claes Fornell, Ludwig Sjöstedt Samuelsson, Tobias Ekholm, Sebastian Contreras - and additional thanks to Peter Cornelius, Stefan Alfredsson.
Saturday, November 23rd, 2013
I spent the last couple of weeks entirely on visuals, in order to get the video and screenshots ready in time, so after last week's deadline I now moved on full time to gameplay and scripting. Bianca Savazzi joined me to help out with scripting and programming. We are working next to each other actually, first time I work on one of my own things with someone else working next to me in person. What we did this week:
- We researched and thought out how the entire survival aspect should be done. Wrote some documents, looked up a lot of information, and made a simple overview map that will help us with figuring out what you should talk to… Read More
Wednesday, November 20th, 2013
I uploaded a new version of The Expert Classes Lighting. The assignment level had some left over meshes, and a problem with prefabs (that weren't suppose to be there anyway). This was fixed. If anyone wants to get their hands on the new version but finds their previous download links no longer working, shoot me a mail and I will set you up. Read More
Friday, November 15th, 2013
I am proud to announce my new game Solus - www.SolusTheGame.com Solus is a single player exploration and survival game, experienced in first person and developed in Unreal Engine 4. It is set on a mysterious and uninhabited alien planet.
With Earth on the brink of destruction you are sent to explore a distant planet. After 20 years of space travel you arrive but experience a catastrophic landing. With your team members dead and your equipment destroyed… Read More