Game Developer - Level Designer - Environment Artist - Author - Tutor - 18 Years of experience with Unreal Engine 1, 2, 3, 4
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PC Gamer has awarded my game ,The Ball, Best Action/Adventure of 2010! Thanks a lot! That is cool :)

    A masterstroke of minimalism, The Ball was the best gaming vignette of the year. There’s no dialog, sweeping cinematics or tacked-on multiplayer mode to burden The Ball—just a lightweight, focused, gameplay-driven short story. It benefited from this simplicity by giving us a campaign that felt paced and personal. As you kick the multiton marble around with your ancient Mexican gravity gun, it somehow makes the transition from object to character. You develop this subtle but strong relationship with the object—it doesn’t change or communicate, but it takes on the feeling of a pet following you through lava-soaked corridors.

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In other news, after a very calm and relaxing Christmas vacation I am now back at my regular schedule. I updated my first Material tutorial a little, but given my schedule I don’t think I will be able to do any further tutorial updates for at least a month. Basically the only ones left to do are two material tutorials, and one tutorial on triggering materials (outdated – the Kismet actions it refers to were removed a few months ago).

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