Game developer - Level Designer - Environment Artist - Author - Tutor - 15 Years of experience with Unreal Engine 1, 2, 3, 4
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Level

  • A Simple Room
  • Two Rooms And A Corridor
  • Basic Terrain
  • Sunset Atmosphere
  • Night Time Atmosphere
  • Day Time Atmosphere
  • Body Of Water
  • Cameras

  • Simple Cutscene
  • Top Down Camera
  • Shoulder Camera
  • Orbiting Camera
  • Movers

  • Simple Door
  • Rotating Mesh On Fixed Path
  • A Growing Mesh
  • Elevator With Doors
  • Looping Sections
  • Rotating Mesh That Is Toggled
  • Triggers

  • Basic Checkpoint
  • On Death Play Sound
  • Three Triggers
  • Random Triggering
  • Triggering Another Trigger
  • Spawn Projectile And Damage Trigger
  • KActor Cannon And Trigger
  • Mesh Takes Damage And Changes Material
  • Shooting Out A Light
  • Use Trigger, Console Command, and Set Bool
  • Miscellaneous

  • Light Attached To Player
  • Animated Light Color And Radius
  • Healing Player And Giving Weapon
  • Comparing Bools – Player Must Die Once
  • No Weapons And No Hud
  • Teleporting Player
  • Spawning A Bot And Commanding It
  • Spawning A KActor And Destroying It
  • A Turret Setup
  • Patrolling Bot
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