Game Developer - Level Designer - Environment Artist - Author - Tutor - 18 Years of experience with Unreal Engine 1, 2, 3, 4
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Wednesday, January 2nd, 2013
I am going to post one update a day for rest of this week, to give you an idea of everything I have been up to in 2012.
Hourences.com As you may have noticed Hourences.com got updated.
  • I removed the no longer functional Jobs pages.
  • I redid the texture pages. All texture packs are now combined on one page, and I fixed up all the broken download links. I also changed the license of my textures. The textures are now free for both commercial and non commercial use.
  • And the most obvious change, I redesigned the… Read More
  • Friday, August 31st, 2012
    Second post of the day, while we are at it I want to voice my thoughts on Steam Greenlight. I think the basic idea is good, but it is far from where it should be right now. For example this is currently the most popular, or one of the most popular games on Steam Greenlight. With all do respect, but I don't see how that will make it into a finished game. On the other hand there are games out there with development budgets of hundreds of thousands if not millions that do not get much attention because they are flushed away by the sheer volume of games added… Read More
    Friday, August 31st, 2012
    Rekoil Since February this year I have been working as freelance level designer/artist/environment art director on the competitive FPS Unreal Engine game Rekoil A first trailer has just gone up.
    The game has also gone up on Steam Greenlight - Please give us your support! Takes just a second to push the Like button :) This has been, and still is, a very… Read More
    Wednesday, August 8th, 2012
    My new game Unmechanical has been released for PC!
    Get the game now on Steam, GOG, GamersGate, and Onlive for less than 10$ As part of our Unmechanical launch campaign, we've also began selling a DRM free copy of The… Read More
    Wednesday, July 18th, 2012
    Like I've said last week, the iOS conversion of Unmechanical is something that I am particularly proud of. I've been solely responsible for converting all the content to iOS and managed to get normal maps and specular working, along with color grading, fog planes, and so on at near no performance cost through various tricks. The game runs on a vanilla standard UDK, and the exact same packages and levels are used for both PC and iOS. The graphics and level of detail in the level scales down automatically on iOS, and we got different Kismet chains dependent on the platform. All of this runs 30 FPS average on an iPad2 and iPhone 4S. 40 to 50 FPS… Read More
    Saturday, July 14th, 2012
    I completely rewrote and extended my popular Basic Game UDK tutorial for the Game Developer Career Guide Fall 2012 edition. This new version has more detail, more steps, written for the latest version of the UDK, and has fully commented code. It can be viewed for free here: http://gamedeveloper.texterity.com/gamedeveloper/fall2012cg#pg1 Read More
    Thursday, July 12th, 2012
    And here is game number two that I've been working on!
    Press release:
      Today, indie developers Talawa Games and Teotl Studios are thrilled to announce the puzzle adventure game Unmechanical, to be released August 8 2012 for PC and a couple of weeks later for iOS. Unmechanical is an award-winning 2.5D side-scroller which combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere.The game had humble beginnings as a student project and since then both game and team… Read More
    Tuesday, May 22nd, 2012
    As promised a while ago, the first of several projects I am currently involved in! Kung Fu Superstar is an Unreal Engine martial arts game, and we've just released the anouncement trailer, along with an interview over at Eurogamer
    I've helped them out by polishing and beautifying all the environments in the video. Lighting,… Read More

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