Game Developer - Level Designer - Environment Artist - Author - Tutor - 18 Years of experience with Unreal Engine 1, 2, 3, 4
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Rekoil

Since February this year I have been working as freelance level designer/artist/environment art director on the competitive FPS Unreal Engine game Rekoil

A first trailer has just gone up.

The game has also gone up on Steam Greenlight – Please give us your support! Takes just a second to push the Like button :)

This has been, and still is, a very fun game to work on. It kind of goes back to what I started out with. Classic FPS gameplay, competitive, and a wide variety of multiplayer level that gives a lot of creative freedom and possibilities to me as a developer. Jason Brice, the guy behind the game and CEO is also one of the nicest guys and bosses I have worked with in my decade in the games industry. He has poured tons of dedication and money into getting his game off the ground and could really use your support.

I have worked on most of the levels of the game. Some from scratch and all on my own, though most of them in collaboration with the other developers in the team. I spent a lot of time on optimization and polish passes, and getting an art style going in the levels. I will be showing all the things I have done for the game so far over the coming weeks/months.

Unmechanical

Last Wednesday was the release part of Unmechanical in Stockholm. Here is a photo of almost the entire team.

As you may know, Unmechanical was released for PC about three weeks ago and is on sale for 9.99 USD. The iOS version is going a bit slower than expected but still very much underway.

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