Another year has passed. As always due to time pressure I am rather bad at updating my site, but here goes for a year overview.
This was my 16th year of Unreal and the games industry:
I traveled. A lot. Mostly in my role of Evangelist for the Unreal Engine, and a small number for my other responsibilities. I’ve met thousands of people over the past year, and it has been great seeing what everyone is working on, and what people out there are doing with UE4!
I will continue with my traveling schedule all the way through 2016 so if you want to meet up in your region let me know, I might be there later on this year! Likewise for anyone in Northern Europe who work for a studio, or are studying at an education. If you want to do anything with Unreal, please let me know and perhaps I can drop by!
My UE4 game The Solus Project, in production since July 2013, has had it big kick off at E3 in June. Here are a couple of highlights:
And last but not least the trailer we put out.
A first release is scheduled around late January, early February.
For The Solus Project I have been responsible, along all my other work for:
And some of the press coverage we had from major sites:
I am continuing to be involved with the education Future Games in Sweden, and in my central role within the education, and with just 3 people part time, we accomplished:
Once TSP is out and released I hope to find some time to get back to trying out and documenting various small things in UE4. Would love to return back to writing tutorials, but I can’t manage right now. I would also love to write the third edition of my book, something which I scheduled for 2017, possibly 2018.