The Solus Project update
As usual I am extremely short on time so my website updates lag behind some, but there are tons of things happening. I will post a yearly recap towards Christmas.
The Solus Project has been doing really well. Not only was the game part of the Microsoft E3 press conference and was it playable at the Xbox booth, it was also at the Xbox booth at EGX and Gamescom, and we just today announced it will be one of the first games to be part of the Xbox Preview program, as well as Steam Early around the first 2 months of 2016!
To celebrate all this I have produced and released 1 hour 40 min worth of additional TSP overview videos.
C++ variables in BP
Timers and limiting Tick
Light ranges via BP
Smoke monster setup
Menu setup and options menu
Level overview. 10 levels with 10 000 actors per level about. All hand placed
Indirect lighting on dynamic actors
Translucent lighting tip
Simple roughness trick
Level occlusion and performance
Prometheus style scanning drone material and effect
Wetness effect on the camera using post processing instead of particles
As before all my TSP videos can be found on the TSP page.