Game developer - Level Designer - Environment Artist - Author - Tutor - 15 Years of experience with Unreal Engine 1, 2, 3, 4
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Lots and lots of things happening right now, and Solus is progressing awesomely as well. I am aiming to post a full recap towards the end of the year of everything I am up to right now, but in the mean time there is this:

During the last week of November I’ll go on a Dutch and Belgian Unreal Engine tour on behalf of Epic Games, to promote Unreal Engine 4.

On Tuesday, November 25 I’ll be at the Control Conference in Utrecht, The Netherlands, to give a presentation called “The Magic of Unreal Engine 4” where I’ll put Blueprint visual scripting and the UE4 Material Editor through their paces while creating a simple vehicle demo live onstage.

On Friday, November 28 I’ll host a Belgian Unreal Engine Evening together with GRIN, the studio behind Woolfe. During the evening I’ll share my vehicle session for our Belgian enthusiasts, and there will be cool presentations from GRIN and Triangle Factory as well.

This event takes place from 7-10pm at Designcenter De Winkelhaak, Lange Winkelhaakstraat 26, Antwerp, which is just two minutes from the central station. It’s free to attend, of course. We just ask you to RSVP by sending me an email with the subject “Belgian Unreal Engine Evening.”

Thanks, and I look forward to seeing you soon.

I am back in Sweden now and had a most awesome time in the US at Epic Games! I dare say the coolest professional week I’ve experienced so far in my career.
It was really cool to finally meet all the people at Epic who I’ve worked with/talked to/was in the community with over all these years. Left with a very positive impression of the US, and that region also. Offered very nice quality of life it seemed.

My talk at the Epic Twitch stream last Thursday

Met Tim Sweeney

Epic HQ

Raleigh skyline

And on the way back through New York I met up with Rama :)

As part of my visit to Epic, and given it has been a while, I am releasing another set of free Solus overview videos, 1.5 hours in

length! Giving you a look in how it is progressing, and highlighting a couple of cool features or setups.

Also, not directly related to Unreal, but I also put up a video on my rock generation process. Several people have asked me to go over that

again, a bit slower. So there you go.

The Solus Project – Series 2

Part 1 – Project Overview and Visuals

Part 2 – Blueprint update

Rock generation in detail

I can’t thank Epic enough of getting me out here! First time in the US also and am enjoying the people and environment a lot. Great experience.

I made it over to the USA on Monday and am spending the week at Epic Games. A huge thanks to them for getting me here! Been great meeting everyone after so many years.

I will be on the Twitch stream on Thursday. If you got any questions be sure to let us know in the forum thread!

I will be posting pics also as the week goes along.

Following the success of the Unreal Engine Meet and Greet in Malmö last May, Epic Games would like to invite you to an Unreal Engine Evening, at the Futuregames premises in central Södermalm.

The evening will take place Thursday August the 7th, from 18.00 until 20.00, and will kick off with an hour long presentation by Epic Games’ Zak Parrish about Unreal Engine 4. Following that, Andy Hess and Zak Parrish will be present to answer all of our questions.

When: Thursday August 7, 2014, from 6.00 PM CET – 8.00 PM CET
Where: Futuregames, Åsögatan 119, Stockholm. Tunnelbanestation Medborgarplatsen.

The event is free and open to people of all levels of experience. Free drinks and snacks will be available to all.

I returned home last Friday night from a crazy week in the south of Sweden. Here is what happened:

Solus Receives Funding

Solus received 55 000 USD in funding from the Nordic Game Program. This was the second time I applied for Nordic Game Program funding, and the second time it was awarded to us. We previously received 45 000 USD for the development of The Ball in 2010.

The Nordic Game Program is funded by the governments of Scandinavia to further the growth of the entertainment games industry in the nordic region. Since 2006 1277 applications for funding have been filed, of which just 107 have been granted. This year 185 applications for funding were submitted, and just 9 were approved. So I am most grateful to the Nordic Game Program for their continued belief and support in what we do.

Here is my and Wiktor Öhman, artist on Solus, receiving the award on stage.

The funding will allow us to get the game to a point in which the first couple of hours are properly playable. Release is still way off. We are looking at some time 2015.

Nordic Game Unreal Engine 4 talk

I did a re-run of my Swedish Game Awards talk at Nordic Games, where I presented Solus and UE4 again on behalf of Epic.

Unreal Developer Meeting

I worked with Epic to set up this event over the past couple of weeks. We rented out a bar near the Nordic Game conference venue, and the whole thing worked out great. We had a great turn out and awesome weather (almost too warm even).

Here are some pictures of the evening.






I had a great time meeting up with Epic these last couple of days. And finally had the chance to meet up with Alan Willard, who was one of the level designers on the original Unreal, and has been at Epic ever since.

I am working with Epic Games on setting up the Scandinavian Unreal Engine meet and greet, next week during the Nordic Game Conference. I will also be speaking at the Nordic Game Conference, about Unreal Engine 4 and how the engine aids the speedy development of Solus. And of course I will be at the meet and greet myself as well.

The event is free and open to all. Feel more than free to join in!

Epic Games will host a casual get together on May 22nd at the Green Lion, Malmö, Sweden (close to the central station, and the Nordic Game conference venue) from 4.00 PM CET – 7.00 PM CET.

We are inviting any interested developers to hang out with us and our Scandinavian friends, enjoy some food and drink, and check out Unreal Engine 4.

Attending from Epic will be Mark Rein, vice president; Mike Gamble, European territory manager; Andy Hess, Evangelist; Alan Willard, senior technical artist; and Alan Noon, developer relations technical artist.

In addition, the evening has been organized by our good friend and Unreal Engine guru Sjoerd De Jong, so there will be plenty of opportunities to discuss your projects and challenges with the team.

When: Thursday May 22nd, 2014, from 4.00 PM CET – 7.00 PM CET
Where: The Green Lion bar at Skeppsbron 9, Malmo, Sweden (close to the central station, and the Nordic Game conference venue).

The event is free and open to people of all levels of experience. Free drinks will be available to all developers. A Nordic Game Conference pass is not required to join in on the fun!

The response to my The Solus Project has been awesome. Thanks so much for everyone’s kind words and the feedback I got!

Thanks a lot to Epic also for the great support given. My videos are mirrored on the official UnrealEngine Youtube channel, several retweets, and on the official Facebook page. Thanks! Awesome community support!

As for future videos. I do indeed plan to record more. A Blueprint Continued 2, along with a Blueprint for Artist video are on my list. And I will probably re-record the UDK Asset videos in a while as well. So far nothing has yet been recorded though. I am going to wait at least a week more before deciding or starting on anything.

Feedback:

Bought all 3 of them and just finished watching the 2nd one(bp intro). Absolutely blown away by quality and quantity of information contained in the tutorials and I would wholeheartedly recommend them to everyone looking to get up to speed quickly with UE4.”
SpirosMakris

“Finished watching @Hourences @UnrealEngine Blueprint tutorials. Really great stuff! I’m highly recommend this!
Andrej Sumenkov

“@Hourences UE4 video’s are AMAZING if you are looking for some great tutorials to learn @UnrealEngine – find them at http://www.hourences.com”
John Wise

“Purchased @Hourences @UnrealEngine Blueprint tutorials. They’re REALLY good, soon done with the intro, learning a lot! 10/10 would recommend”
Daniel K.K

“I finished the tutorial series today and I’m still trying to pick up the pieces from where my mind was blown. As always, great job Hourences (and to the rest of the contributors)! ”
Zooch

If anyone builds stuff with the videos, feel free to mail me a picture or video! I might retweet/post it!

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