Game Developer - Level Designer - Environment Artist - Author - Tutor - 18 Years of experience with Unreal Engine 1, 2, 3, 4
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Monday, March 12th, 2012
I am really busy with a hundred different things these days. Working on three different games, alternating daily between each of the games. Can't show anything just yet, but by summer it should all be ready, if not released even! Last year was a bit of a slow year, but this year I am getting back up to full speed! I am getting really good at mobile Unreal stuff also lately. I just managed to get large open high poly landscapes going on Ipad at 60 FPS, a mobile foliage system, smooth gradients with absolutely no sign of compression, normal mapping and pseudo specular without dynamic lights and with almost no performance impact, some cool usage… Read More
Sunday, January 22nd, 2012
I've updated the Simple UDK Game tutorial to reflect recent changes in the engine, and I've written an all new tutorial for a brand new Kismet HUD/Interface system! This new system, written by Marko Permanto, and based on James Tan's UI Kismet system allows you to build, control, and animate menus and HUDs through nothing but Kismet!

Get… Read More
Wednesday, December 28th, 2011
Last September I started my annual fall and winter lecturing at Future Games. Normally we start the school year by having the students create a couple of traditional board games, followed by a few months of regular teaching before we let them make their first full games. Contrary to previous years, we decided to throw them in the deep end right away this year and have them make their own games after just 3 days of teaching!
  • The objective was to create fully functional UDK iPad board games.
  • Brand new students with no or little prior knowledge.
  • They had just two… Read More
  • Sunday, November 20th, 2011
    I have written a new UE3 tutorial: An introduction to Performance Profiling Also, the 3DSMax Batch Export script has been updated with a small bug fix - Thanks "Keen"! Currently going through my yearly fall and winter teaching sessions at Future Games in Stockholm. First thing I had the new class of students do this year was to build a UDK iPad board game, after just three days of teaching. The results were impressive, I will put it up here in my… Read More
    Saturday, October 29th, 2011
    New tutorial! I have written a step by step walkthrough tutorial on:
  • How to create a photo-sourced diffuse texture.
  • How set up its normal map using nDO2.
  • nDo2 is a new tool that hooks into Photoshop, and allows you to paint and draw normal maps directly in Photoshop.  Read More
    Saturday, September 17th, 2011
    As I posted on Twitter a few days ago, the game that I worked on before I started up Teotl Studios to work on The Ball full time just got announced by EA: Syndicate. And related to that, I thought this was quite a nice parody. That aside, I recently read through a couple of game design books for my course at Future Games.
  • Game Design Workshop by Tracy Fullerton and Rules of Play by Katie Salen and Eric Zimmerman I thought these two were too academical and very tiring to read. I gave up a few dozen pages… Read More
  • Wednesday, September 7th, 2011
    My friend Teddy and his colleagues over at Quixel have released the nDo 2 beta! I can highly recommend it. It allows you to paint and modify normal maps directly in Photoshop, and as I never really got into all that Zbrush and Mudbox stuff this is really the missing piece of tech I had been looking for for a long time. Go check it out. Read More
    Sunday, July 24th, 2011
    I came across a couple of interesting articles, books, and a program: Dave's Mapper - A top down map generator. Can't really use it for anything serious, but it may give you some inspiration when you try to come up with a floorplan. It is actually remarkably UT'ish/Quake'ish what it generates :) Modular Environments in UDK - A tutorial from my friend Thiago Klafke on creating modular meshes for use in the UDK (or other engines if you wish). Motivating… Read More

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