Tutorials! A Kismet Interface Solution!
I’ve updated the Simple UDK Game tutorial to reflect recent changes in the engine, and I’ve written an all new tutorial for a brand new Kismet HUD/Interface system!
This new system, written by Marko Permanto, and based on James Tan’s UI Kismet system allows you to build, control, and animate menus and HUDs through nothing but Kismet!
I’ve never gotten into Scaleform. I’ve always thought it is ridiculous to require someone to get and learn Flash and Actionscript just to get a little image to appear on the screen. When making indie games and prototyping concepts you need to be able to get result as fast and as easy as possible, and these Kismet blocks are a major step in the right direction in my opinion. I can make stuff appear on the screen again! Hurray!
We will be using this system in the upcoming UDK game Marko and I are working on – Unmechanical – Join us on Facebook also! We are hard at work at getting the game done at the moment so for the time being we don’t want to spend too much time yet on releasing screenshots and videos and all that, but we will soon begin ramping up our media efforts :)