Game Developer - Level Designer - Environment Artist - Author - Tutor - 18 Years of experience with Unreal Engine 1, 2, 3, 4
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As I posted on Twitter a few days ago, the game that I worked on before I started up Teotl Studios to work on The Ball full time just got announced by EA: Syndicate.
And related to that, I thought this was quite a nice parody.

That aside, I recently read through a couple of game design books for my course at Future Games.

  • Game Design Workshop by Tracy Fullerton and Rules of Play by Katie Salen and Eric Zimmerman
    I thought these two were too academical and very tiring to read. I gave up a few dozen pages into both books. My students experienced the same..
  • A Theory of Fun by Raph Koster
    Great tiny little book. Very easy and fast to read and gives some interesting insights..
  • Level Up by Scott Rogers
    Was ok. I read through it entirely which means something in itself, and it was interesting at times but I did feel like it stuck to the basics a bit too much and I did not feel like I got much out of this book. Perhaps better fit for people starting out with game development..
  • The Art of Game Design by Jesse Schell
    This was by far the best book out of the bunch for me. It goes quite deep into certain subjects, gave me a lot of insights and perspectives into various topics, and it managed all in a non-academical way. Even though its subjects were a bit “heavy” at times, it was quite easy to read through. I can recommend this book.
  • Spending the month in the Philippines at the moment of all places. Vacation. Great place. The climate is a bit too warm perhaps but life feels free and relaxing here. Flying back next weekend, and then I will begin teaching my regular yearly courses at Future Games until February.

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