Game Developer - Level Designer - Environment Artist - Author - Tutor - 18 Years of experience with Unreal Engine 1, 2, 3, 4
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Here is a lot of UE4 stuff all at once!

The Solus Project: Solus Example Project

I stripped down Solus to the essentials and wrapped it up in a Solus Example project, which I am releasing for free.

This free project contains:

  • My folder structure and naming conventions
  • Some all purpose meshes and textures.
  • Over a dozen of my Light IES Textures
  • A Material Function Library with 20′ish material setups I use often.
  • Some of my material setups
  • My entire day and night alien sky system (!) – No weather is included in it though.
  • The Blueprints for the player and various other key parts.
  • Some of my sounds, effects, and so on.

Download link 1
Download link 2

Presenting UE4

Following my presentation at the Swedish Game Awards for Epic, two months ago, I have stepped up my UE4 presentations. I went through some UE4 stuff at my home school of Futuregames in central Stockholm for one.

Rama and C++

My crazy friend Rama has been working on Solus alongside me for a while now, and he has all kinds of cool stuff out there for those of you who want to get more into C++, or are looking for plugins.

  • First dedicated Solus C++ tutorial – more on the way.
  • Lots more C++ tutorials.
  • Vertex Snapping Editor plugin (go support his request if you think it is useful!)
  • Solus Overview

    Continuing on the talk I gave at the Swedish Game Awards on my game, I recorded another one and a half hours worth of Solus overview talks. This time with a quality screen capture so you can see exactly what I did in my game.

    The video is divided in three parts. All parts are free and available on my Youtube channel.

  • Content and Level creation: How I approached building my world in UE4
  • Sky and Blueprints: An overview of my sky system, and how I set up my entire game in just Blueprint
  • Closing Words: Miscellaneous topics
  • The Solus Project – Application of Unreal Engine 4 – Part 1

    The Solus Project – Application of Unreal Engine 4 – Part 2

    The Solus Project – Application of Unreal Engine 4 – Part 3

    The Solus Project In-depth videos

    And (almost) last but not least my in-depth videos, with extensive amounts of Solus content included.

    Three videos are being released today.

    The Solus Project – Level Building Introduction Preview – See the video page for more info

    Using the modular and easy to use modular environment assets from Solus, this video introduces you to everything you need to know to build basic environments in Unreal Engine 4. Besides covering how to build environments using modular meshes, the video also goes over how to create a landscape, apply foliage, how to best apply the UE4 reflection system, lighting and its performance considerations, and how to keep track and organize your levels.

    The Solus Project – Blueprint Introduction Preview – See the video page for more info

    Starting from the basics, and building upon the free Solus Example project, this beginners video starts off by talking you through creating a door for Solus. First one that is set up in the level, then one that is set up in a separate Blueprint. Following that you will be building a pressure plate to control the door, and following that the video covers how to build a basic item system. Detecting, highlighting, and picking up rocks in the world, and place them on the pressure plate to keep the door open permanently.

    The Solus Project – Blueprint Continued 1 Preview – See the video page for more info

    Continues upon the Blueprint Introduction video. Using the same content and the Blueprint scripts set up in that introduction video, this video steps it up a couple of notches. This advanced video dives deeper into Blueprint and touches on topics such as Macros, Functions, Arrays, and complex networks.

    The eventual outcome of this video is having a player who can take damage, die, respawn, enable checkpoints, pick up and switch between multiple items, and who can combine a pipe with branches and fire to create a torch.

    My Unreal Development Kit videos

    And also I dropped my UDK videos in price down to 200 SEK, to match the price of the new UE4 videos. Content wise the Lighting and Mobile Dev UDK videos are completely not applicable to UE4, however the two Asset videos are 95% directly applicable to UE4, if you can cope with the difference in interface. Almost all features and tools used in these two videos also exist in UE4, but they may have been placed in another menu/look a bit different.

    The Solus Project page
    Video Store
    Unreal Wiki page

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