Game Developer - Level Designer - Environment Artist - Author - Tutor - 18 Years of experience with Unreal Engine 1, 2, 3, 4
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Simply copy-paste these snippets into an Unreal Engine 3 level or Kismet. Follow any special instructions carefully or these snippets may not function correctly.


Always follow the right order or it may not function correctly. Note that not all snippets have both a level and a kismet part.

  • Follow any special instructions first.
  • Then copy paste in the level part.
  • And only then the Kismet.
  • A Simple Room
  • Two Rooms And A Corridor
  • Basic Terrain
  • Sunset Atmosphere
  • Night Time Atmosphere
  • Day Time Atmosphere
  • Body Of Water


  • A BASIC ROOM WITH TWO LIGHTS
    • Description : A basic square room with two colored lights and a playerstart. Handy to test things in.
    • Author : Hourences
    • Tested On : UT3
    • Instructions : Standard installation

    LEVEL

    Begin Map
       Begin Level
          Begin Actor Class=Brush Name=Brush_2 Archetype=Brush'Engine.Default__Brush'
             Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_3 Archetype=BrushComponent'Engine.Default__Brush:BrushComponent0'
                Brush=Model'Model_3'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="BrushComponent_3"
                ObjectArchetype=BrushComponent'Engine.Default__Brush:BrushComponent0'
             End Object
             CsgOper=CSG_Add
             Begin Brush Name=Model_3
                Begin PolyList
                   Begin Polygon Flags=3584
                      Origin   -01056.000000,-01056.000000,-00544.000000
                      Normal   -00001.000000,+00000.000000,+00000.000000
                      TextureU +00000.000000,+00001.000000,+00000.000000
                      TextureV +00000.000000,+00000.000000,-00001.000000
                      Vertex   -01056.000000,-01056.000000,-00544.000000
                      Vertex   -01056.000000,-01056.000000,+00544.000000
                      Vertex   -01056.000000,+01056.000000,+00544.000000
                      Vertex   -01056.000000,+01056.000000,-00544.000000
                   End Polygon
                   Begin Polygon Flags=3584
                      Origin   -01056.000000,+01056.000000,-00544.000000
                      Normal   +00000.000000,+00001.000000,+00000.000000
                      TextureU +00001.000000,-00000.000000,+00000.000000
                      TextureV +00000.000000,+00000.000000,-00001.000000
                      Vertex   -01056.000000,+01056.000000,-00544.000000
                      Vertex   -01056.000000,+01056.000000,+00544.000000
                      Vertex   +01056.000000,+01056.000000,+00544.000000
                      Vertex   +01056.000000,+01056.000000,-00544.000000
                   End Polygon
                   Begin Polygon Flags=3584
                      Origin   +01056.000000,+01056.000000,-00544.000000
                      Normal   +00001.000000,+00000.000000,+00000.000000
                      TextureU +00000.000000,-00001.000000,+00000.000000
                      TextureV +00000.000000,+00000.000000,-00001.000000
                      Vertex   +01056.000000,+01056.000000,-00544.000000
                      Vertex   +01056.000000,+01056.000000,+00544.000000
                      Vertex   +01056.000000,-01056.000000,+00544.000000
                      Vertex   +01056.000000,-01056.000000,-00544.000000
                   End Polygon
                   Begin Polygon Flags=3584
                      Origin   +01056.000000,-01056.000000,-00544.000000
                      Normal   +00000.000000,-00001.000000,+00000.000000
                      TextureU -00001.000000,-00000.000000,-00000.000000
                      TextureV +00000.000000,+00000.000000,-00001.000000
                      Vertex   +01056.000000,-01056.000000,-00544.000000
                      Vertex   +01056.000000,-01056.000000,+00544.000000
                      Vertex   -01056.000000,-01056.000000,+00544.000000
                      Vertex   -01056.000000,-01056.000000,-00544.000000
                   End Polygon
                   Begin Polygon Flags=3584
                      Origin   -01056.000000,+01056.000000,+00544.000000
                      Normal   +00000.000000,+00000.000000,+00001.000000
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                      TextureV +00000.000000,+00001.000000,+00000.000000
                      Vertex   -01056.000000,+01056.000000,+00544.000000
                      Vertex   -01056.000000,-01056.000000,+00544.000000
                      Vertex   +01056.000000,-01056.000000,+00544.000000
                      Vertex   +01056.000000,+01056.000000,+00544.000000
                   End Polygon
                   Begin Polygon Flags=3584
                      Origin   -01056.000000,-01056.000000,-00544.000000
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                      Vertex   +01056.000000,+01056.000000,-00544.000000
                      Vertex   +01056.000000,-01056.000000,-00544.000000
                   End Polygon
                End PolyList
             End Brush
             Brush=Model'Model_3'
             BrushComponent=BrushComponent'BrushComponent_3'
             Components(0)=BrushComponent'BrushComponent_3'
             CreationTime=61.210735
             Tag="Brush"
             CollisionComponent=BrushComponent'BrushComponent_3'
             Name="Brush_2"
             ObjectArchetype=Brush'Engine.Default__Brush'
          End Actor
          Begin Actor Class=Brush Name=Brush_1 Archetype=Brush'Engine.Default__Brush'
             Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_2 Archetype=BrushComponent'Engine.Default__Brush:BrushComponent0'
                Brush=Model'Model_2'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="BrushComponent_2"
                ObjectArchetype=BrushComponent'Engine.Default__Brush:BrushComponent0'
             End Object
             CsgOper=CSG_Subtract
             Begin Brush Name=Model_2
                Begin PolyList
                   Begin Polygon Flags=3584
                      Origin   -01024.000000,-01024.000000,-00512.000000
                      Normal   -00001.000000,+00000.000000,+00000.000000
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                   End Polygon
                   Begin Polygon Flags=3584
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                   End Polygon
                   Begin Polygon Flags=3584
                      Origin   +01024.000000,+01024.000000,-00512.000000
                      Normal   +00001.000000,+00000.000000,+00000.000000
                      TextureU +00000.000000,-00001.000000,+00000.000000
                      TextureV +00000.000000,+00000.000000,-00001.000000
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                   End Polygon
                   Begin Polygon Flags=3584
                      Origin   +01024.000000,-01024.000000,-00512.000000
                      Normal   +00000.000000,-00001.000000,+00000.000000
                      TextureU -00001.000000,-00000.000000,-00000.000000
                      TextureV +00000.000000,+00000.000000,-00001.000000
                      Vertex   +01024.000000,-01024.000000,-00512.000000
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                   End Polygon
                   Begin Polygon Flags=3584
                      Origin   -01024.000000,+01024.000000,+00512.000000
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                   Begin Polygon Flags=3584
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                End PolyList
             End Brush
             Brush=Model'Model_2'
             BrushComponent=BrushComponent'BrushComponent_2'
             Components(0)=BrushComponent'BrushComponent_2'
             CreationTime=28.306513
             Tag="Brush"
             CollisionComponent=BrushComponent'BrushComponent_2'
             Name="Brush_1"
             ObjectArchetype=Brush'Engine.Default__Brush'
          End Actor
          Begin Actor Class=PlayerStart Name=PlayerStart_0 Archetype=PlayerStart'Engine.Default__PlayerStart'
             Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CylinderComponent_0 Archetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="CylinderComponent_0"
                ObjectArchetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_0 Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_0"
                ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite2 ObjName=SpriteComponent_1 Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_1"
                ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2'
             End Object
             Begin Object Class=ArrowComponent Name=Arrow ObjName=ArrowComponent_0 Archetype=ArrowComponent'Engine.Default__PlayerStart:Arrow'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="ArrowComponent_0"
                ObjectArchetype=ArrowComponent'Engine.Default__PlayerStart:Arrow'
             End Object
             Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderingComponent_0 Archetype=PathRenderingComponent'Engine.Default__PlayerStart:PathRenderer'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="PathRenderingComponent_0"
                ObjectArchetype=PathRenderingComponent'Engine.Default__PlayerStart:PathRenderer'
             End Object
             bPathsChanged=True
             CylinderComponent=CylinderComponent'CylinderComponent_0'
             GoodSprite=SpriteComponent'SpriteComponent_0'
             BadSprite=SpriteComponent'SpriteComponent_1'
             Components(0)=SpriteComponent'SpriteComponent_0'
             Components(1)=SpriteComponent'SpriteComponent_1'
             Components(2)=ArrowComponent'ArrowComponent_0'
             Components(3)=CylinderComponent'CylinderComponent_0'
             Components(4)=PathRenderingComponent'PathRenderingComponent_0'
             CreationTime=76.250259
             Tag="PlayerStart"
             Location=(X=-52.000000,Y=14.999999,Z=-432.000000)
             CollisionComponent=CylinderComponent'CylinderComponent_0'
             Name="PlayerStart_0"
             ObjectArchetype=PlayerStart'Engine.Default__PlayerStart'
          End Actor
          Begin Actor Class=PointLight Name=PointLight_1 Archetype=PointLight'Engine.Default__PointLight'
             Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadiusComponent_0 Archetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0'
                SphereRadius=1536.000000
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="DrawLightRadiusComponent_0"
                ObjectArchetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0'
             End Object
             Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent_0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0'
                Radius=1536.000000
                CachedParentToWorld=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=1.000000,Z=-0.000000),ZPlane=(W=0.000000,X=-0.000000,Y=0.000000,Z=1.000000),WPlane=(W=1.000000,X=712.000000,Y=84.999992,Z=-181.000000))
                PreviewLightRadius=DrawLightRadiusComponent'DrawLightRadiusComponent_0'
                LightGuid=(A=-965300716,B=1289462935,C=-1047538527,D=-1555123483)
                LightmapGuid=(A=1339704098,B=1257331382,C=-2004958796,D=-1630231651)
                Brightness=2.000000
                LightColor=(B=254,G=207,R=175,A=0)
                Name="PointLightComponent_0"
                ObjectArchetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_3 Archetype=SpriteComponent'Engine.Default__PointLight:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_3"
                ObjectArchetype=SpriteComponent'Engine.Default__PointLight:Sprite'
             End Object
             LightComponent=PointLightComponent'PointLightComponent_0'
             Components(0)=SpriteComponent'SpriteComponent_3'
             Components(1)=DrawLightRadiusComponent'DrawLightRadiusComponent_0'
             Components(2)=PointLightComponent'PointLightComponent_0'
             CreationTime=85.276520
             Tag="PointLight"
             Location=(X=712.000000,Y=84.999992,Z=-181.000000)
             Name="PointLight_1"
             ObjectArchetype=PointLight'Engine.Default__PointLight'
          End Actor
          Begin Actor Class=PointLight Name=PointLight_0 Archetype=PointLight'Engine.Default__PointLight'
             Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadiusComponent_0 Archetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0'
                SphereRadius=1536.000000
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="DrawLightRadiusComponent_0"
                ObjectArchetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0'
             End Object
             Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent_0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0'
                Radius=1536.000000
                CachedParentToWorld=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=1.000000,Z=-0.000000),ZPlane=(W=0.000000,X=-0.000000,Y=0.000000,Z=1.000000),WPlane=(W=1.000000,X=-865.999878,Y=84.999992,Z=-181.000000))
                PreviewLightRadius=DrawLightRadiusComponent'DrawLightRadiusComponent_0'
                LightGuid=(A=1340928142,B=1308006663,C=1562784658,D=-159765398)
                LightmapGuid=(A=-76787792,B=1219103023,C=-992710784,D=1560140432)
                Brightness=2.000000
                LightColor=(B=179,G=215,R=251,A=0)
                Name="PointLightComponent_0"
                ObjectArchetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_3 Archetype=SpriteComponent'Engine.Default__PointLight:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_3"
                ObjectArchetype=SpriteComponent'Engine.Default__PointLight:Sprite'
             End Object
             LightComponent=PointLightComponent'PointLightComponent_0'
             Components(0)=SpriteComponent'SpriteComponent_3'
             Components(1)=DrawLightRadiusComponent'DrawLightRadiusComponent_0'
             Components(2)=PointLightComponent'PointLightComponent_0'
             CreationTime=85.276520
             Tag="PointLight"
             Location=(X=-865.999878,Y=84.999992,Z=-181.000000)
             Name="PointLight_0"
             ObjectArchetype=PointLight'Engine.Default__PointLight'
          End Actor
       End Level
    Begin Surface
    End Surface
    End Map
    
    ▲ Top

    TWO ROOMS + CORRIDOR
    • Description : Two cubic rooms connected with a short corridor. Four lights. Basic AI paths present. Ideal for testing.
    • Author : Hourences
    • Tested On : UT3
    • Instructions : Standard installation

    LEVEL

    Begin Map
       Begin Level
          Begin Actor Class=Brush Name=Brush_2 Archetype=Brush'Engine.Default__Brush'
             Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_3 Archetype=BrushComponent'Engine.Default__Brush:BrushComponent0'
                Brush=Model'Model_3'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="BrushComponent_3"
                ObjectArchetype=BrushComponent'Engine.Default__Brush:BrushComponent0'
             End Object
             CsgOper=CSG_Add
             Begin Brush Name=Model_3
                Begin PolyList
                   Begin Polygon Flags=3584 Link=0
                      Origin   -01056.000000,-01056.000000,-00544.000000
                      Normal   -00001.000000,+00000.000000,+00000.000000
                      TextureU +00000.000000,+00001.000000,+00000.000000
                      TextureV +00000.000000,+00000.000000,-00001.000000
                      Vertex   -04272.000000,-01056.000000,-00544.000000
                      Vertex   -04272.000000,-01056.000000,+00544.000000
                      Vertex   -04272.000000,+01056.000000,+00544.000000
                      Vertex   -04272.000000,+01056.000000,-00544.000000
                   End Polygon
                   Begin Polygon Flags=3584 Link=1
                      Origin   -01056.000000,+01056.000000,-00544.000000
                      Normal   +00000.000000,+00001.000000,+00000.000000
                      TextureU +00001.000000,-00000.000000,+00000.000000
                      TextureV +00000.000000,+00000.000000,-00001.000000
                      Vertex   -04272.000000,+01056.000000,-00544.000000
                      Vertex   -04272.000000,+01056.000000,+00544.000000
                      Vertex   +01056.000000,+01056.000000,+00544.000000
                      Vertex   +01056.000000,+01056.000000,-00544.000000
                   End Polygon
                   Begin Polygon Flags=3584 Link=2
                      Origin   +01056.000000,+01056.000000,-00544.000000
                      Normal   +00001.000000,+00000.000000,+00000.000000
                      TextureU +00000.000000,-00001.000000,+00000.000000
                      TextureV +00000.000000,+00000.000000,-00001.000000
                      Vertex   +01056.000000,+01056.000000,-00544.000000
                      Vertex   +01056.000000,+01056.000000,+00544.000000
                      Vertex   +01056.000000,-01056.000000,+00544.000000
                      Vertex   +01056.000000,-01056.000000,-00544.000000
                   End Polygon
                   Begin Polygon Flags=3584 Link=3
                      Origin   +01056.000000,-01056.000000,-00544.000000
                      Normal   +00000.000000,-00001.000000,+00000.000000
                      TextureU -00001.000000,-00000.000000,-00000.000000
                      TextureV +00000.000000,+00000.000000,-00001.000000
                      Vertex   +01056.000000,-01056.000000,-00544.000000
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                   End Polygon
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                      Origin   -01056.000000,+01056.000000,+00544.000000
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                      TextureV +00000.000000,+00001.000000,+00000.000000
                      Vertex   -04272.000000,+01056.000000,+00544.000000
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                   Begin Polygon Flags=3584 Link=5
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                End PolyList
             End Brush
             Brush=Model'Model_3'
             BrushComponent=BrushComponent'BrushComponent_3'
             SavedSelections(0)=(Type=1,Index=3,SelStrength=1.000000)
             Components(0)=BrushComponent'BrushComponent_3'
             CreationTime=61.210735
             Tag="Brush"
             CollisionComponent=BrushComponent'BrushComponent_3'
             Name="Brush_2"
             ObjectArchetype=Brush'Engine.Default__Brush'
          End Actor
          Begin Actor Class=Brush Name=Brush_6 Archetype=Brush'Engine.Default__Brush'
             Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_2 Archetype=BrushComponent'Engine.Default__Brush:BrushComponent0'
                Brush=Model'Model_2'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="BrushComponent_2"
                ObjectArchetype=BrushComponent'Engine.Default__Brush:BrushComponent0'
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             CsgOper=CSG_Subtract
             Begin Brush Name=Model_2
                Begin PolyList
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                      Origin   -01024.000000,-01024.000000,-00512.000000
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                End PolyList
             End Brush
             Brush=Model'Model_2'
             BrushComponent=BrushComponent'BrushComponent_2'
             Components(0)=BrushComponent'BrushComponent_2'
             CreationTime=28.306513
             Tag="Brush"
             CollisionComponent=BrushComponent'BrushComponent_2'
             Name="Brush_6"
             ObjectArchetype=Brush'Engine.Default__Brush'
          End Actor
          Begin Actor Class=PlayerStart Name=PlayerStart_0 Archetype=PlayerStart'Engine.Default__PlayerStart'
             Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CylinderComponent_0 Archetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="CylinderComponent_0"
                ObjectArchetype=CylinderComponent'Engine.Default__PlayerStart:CollisionCylinder'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_0 Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_0"
                ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite2 ObjName=SpriteComponent_1 Archetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_1"
                ObjectArchetype=SpriteComponent'Engine.Default__PlayerStart:Sprite2'
             End Object
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             Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadiusComponent_0 Archetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0'
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             Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent_0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0'
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                LightColor=(B=254,G=207,R=175,A=0)
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             Components(2)=PointLightComponent'PointLightComponent_0'
             CreationTime=85.276520
             Tag="PointLight"
             Location=(X=712.000000,Y=-215.000000,Z=-181.000000)
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          Begin Actor Class=PointLight Name=PointLight_3 Archetype=PointLight'Engine.Default__PointLight'
             Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadiusComponent_0 Archetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0'
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                LightingChannels=(bInitialized=True,Dynamic=True)
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             Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent_0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0'
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             Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_2 Archetype=BrushComponent'Engine.Default__Brush:BrushComponent0'
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          Begin Actor Class=Brush Name=Brush_1 Archetype=Brush'Engine.Default__Brush'
             Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_2 Archetype=BrushComponent'Engine.Default__Brush:BrushComponent0'
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             Components(0)=BrushComponent'BrushComponent_2'
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             Tag="Brush"
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          Begin Actor Class=PointLight Name=PointLight_1 Archetype=PointLight'Engine.Default__PointLight'
             Begin Object Class=DrawLightRadiusComponent Name=DrawLightRadius0 ObjName=DrawLightRadiusComponent_0 Archetype=DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0'
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             Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent_0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0'
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             Tag="PointLight"
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             ObjectArchetype=PointLight'Engine.Default__PointLight'
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          Begin Actor Class=PointLight Name=PointLight_0 Archetype=PointLight'Engine.Default__PointLight'
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             Begin Object Class=PointLightComponent Name=PointLightComponent0 ObjName=PointLightComponent_0 Archetype=PointLightComponent'Engine.Default__PointLight:PointLightComponent0'
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             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_3 Archetype=SpriteComponent'Engine.Default__PointLight:Sprite'
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             Components(0)=SpriteComponent'SpriteComponent_3'
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             Tag="PointLight"
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             bPathsChanged=True
             CylinderComponent=CylinderComponent'CylinderComponent_273'
             GoodSprite=SpriteComponent'SpriteComponent_459'
             BadSprite=SpriteComponent'SpriteComponent_460'
             Components(0)=SpriteComponent'SpriteComponent_459'
             Components(1)=SpriteComponent'SpriteComponent_460'
             Components(2)=ArrowComponent'ArrowComponent_106'
             Components(3)=CylinderComponent'CylinderComponent_273'
             Components(4)=PathRenderingComponent'PathRenderingComponent_52'
             CreationTime=166.760834
             Tag="PathNode"
             Location=(X=-3408.000000,Y=488.000000,Z=-459.000000)
             CollisionComponent=CylinderComponent'CylinderComponent_273'
             Name="PathNode_5"
             ObjectArchetype=PathNode'Engine.Default__PathNode'
          End Actor
       End Level
    Begin Surface
    End Surface
    End Map
    
    ▲ Top

    BASIC TERRAIN
    • Description : A small and basic terrain. A valley. Ideal for testing purposes. No textures set up.
    • Author : Hourences
    • Tested On : UT3
    • Instructions : Standard installation

    LEVEL

    Begin Map
       Begin Level
          Begin Terrain Class=Terrain Name=Terrain_1
             Begin TerrainActor Class=Terrain Name=Terrain_1
                Begin Object Class=TerrainComponent Name=TerrainComponent_13 ObjName=TerrainComponent_13 Archetype=TerrainComponent'Engine.Default__TerrainComponent'
                   SectionSizeX=8
                   SectionSizeY=8
                   TrueSectionSizeX=32
                   TrueSectionSizeY=32
                   bForceDirectLightMap=True
                   LightingChannels=(bInitialized=True,Static=True)
                   Name="TerrainComponent_13"
                   ObjectArchetype=TerrainComponent'Engine.Default__TerrainComponent'
                End Object
                Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_789 Archetype=SpriteComponent'Engine.Default__Terrain:Sprite'
                   LightingChannels=(bInitialized=True,Dynamic=True)
                   Name="SpriteComponent_789"
                   ObjectArchetype=SpriteComponent'Engine.Default__Terrain:Sprite'
                End Object
                Components(0)=SpriteComponent'SpriteComponent_789'
                Tag="Terrain"
                Location=(X=16.311081,Y=-20.042007,Z=128.100021)
                DrawScale3D=(X=512.000000,Y=512.000000,Z=512.000000)
                Name="Terrain_1"
                ObjectArchetype=Terrain'Engine.Default__Terrain'
             End TerrainActor
             Begin TerrainActorMembers
                MaxTesselationLevel=4
                TesselationDistanceScale=2.000000
                CollisionTesselationLevel=4
                NumPatchesX=32
                NumPatchesY=32
                MaxComponentSize=16
                StaticLightingResolution=2
                bIsOverridingLightResolution=0
                bCastShadow=1
                bForceDirectLightMap=1
                bCastDynamicShadow=1
                bBlockRigidBody=1
                bAcceptsDynamicLights=1
                LightingChannels=5
             End TerrainActorMembers
             Begin TerrainHeight	Exporter=TerrainHeightMapExporterTextT3D
                Count=1089	Width=33	Height=33
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                33174	
             End TerrainHeight
             Begin TerrainInfoData
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             End TerrainInfoData
          End Terrain
       End Level
    Begin Surface
    End Surface
    End Map
    
    ▲ Top

    SUNSET ATMOSPHERE
    • Description : A basic sunset atmosphere setup with fog and lighting.
    • Author : Hourences
    • Tested On : UT3
    • Instructions : Standard installation

    LEVEL

    Begin Map
       Begin Level
          Begin Actor Class=HeightFog Name=HeightFog_0 Archetype=HeightFog'Engine.Default__HeightFog'
             Begin Object Class=HeightFogComponent Name=HeightFogComponent0 ObjName=HeightFogComponent_0 Archetype=HeightFogComponent'Engine.Default__HeightFog:HeightFogComponent0'
                Height=1027.380615
                Density=0.000075
                LightBrightness=0.250000
                LightColor=(B=236,G=193,R=155,A=0)
                Name="HeightFogComponent_0"
                ObjectArchetype=HeightFogComponent'Engine.Default__HeightFog:HeightFogComponent0'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_809 Archetype=SpriteComponent'Engine.Default__HeightFog:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_809"
                ObjectArchetype=SpriteComponent'Engine.Default__HeightFog:Sprite'
             End Object
             Component=HeightFogComponent'HeightFogComponent_0'
             Components(0)=SpriteComponent'SpriteComponent_809'
             Components(1)=HeightFogComponent'HeightFogComponent_0'
             Tag="HeightFog"
             Location=(X=7438.943359,Y=9594.791016,Z=1027.380615)
             DrawScale=5.000000
             Name="HeightFog_0"
             ObjectArchetype=HeightFog'Engine.Default__HeightFog'
          End Actor
          Begin Actor Class=SkyLight Name=SkyLight_0 Archetype=SkyLight'Engine.Default__SkyLight'
             Begin Object Class=SkyLightComponent Name=SkyLightComponent0 ObjName=SkyLightComponent_250 Archetype=SkyLightComponent'Engine.Default__SkyLight:SkyLightComponent0'
                LowerBrightness=0.100000
                LowerColor=(B=244,G=190,R=117,A=0)
                LightGuid=(A=-1422197929,B=1094231120,C=-884138608,D=-478655441)
                LightmapGuid=(A=-1015840261,B=1213887712,C=830299819,D=-103329086)
                Brightness=0.100000
                LightColor=(B=244,G=190,R=117,A=0)
                Name="SkyLightComponent_250"
                ObjectArchetype=SkyLightComponent'Engine.Default__SkyLight:SkyLightComponent0'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_810 Archetype=SpriteComponent'Engine.Default__SkyLight:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_810"
                ObjectArchetype=SpriteComponent'Engine.Default__SkyLight:Sprite'
             End Object
             LightComponent=SkyLightComponent'SkyLightComponent_250'
             Components(0)=SpriteComponent'SpriteComponent_810'
             Components(1)=SkyLightComponent'SkyLightComponent_250'
             Tag="SkyLight"
             Location=(X=7507.908203,Y=9769.539063,Z=1274.947021)
             DrawScale=10.000000
             Name="SkyLight_0"
             ObjectArchetype=SkyLight'Engine.Default__SkyLight'
          End Actor
          Begin Actor Class=DirectionalLight Name=DirectionalLight_1 Archetype=DirectionalLight'Engine.Default__DirectionalLight'
             Begin Object Class=DirectionalLightComponent Name=DirectionalLightComponent0 ObjName=DirectionalLightComponent_61 Archetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
                LightGuid=(A=174257350,B=1202845638,C=-2091958340,D=354797805)
                LightmapGuid=(A=-1123257594,B=1307661996,C=1673649827,D=1012262385)
                Brightness=2.000000
                LightColor=(B=125,G=187,R=255,A=0)
                Name="DirectionalLightComponent_61"
                ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_811 Archetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_811"
                ObjectArchetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
             End Object
             Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent_238 Archetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="ArrowComponent_238"
                ObjectArchetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
             End Object
             LightComponent=DirectionalLightComponent'DirectionalLightComponent_61'
             Components(0)=SpriteComponent'SpriteComponent_811'
             Components(1)=DirectionalLightComponent'DirectionalLightComponent_61'
             Components(2)=ArrowComponent'ArrowComponent_238'
             Tag="DirectionalLight"
             Location=(X=7300.253906,Y=9323.133789,Z=1473.209961)
             Rotation=(Pitch=-4738,Yaw=29849,Roll=31502)
             DrawScale=5.000000
             Name="DirectionalLight_1"
             ObjectArchetype=DirectionalLight'Engine.Default__DirectionalLight'
          End Actor
          Begin Actor Class=DirectionalLight Name=DirectionalLight_0 Archetype=DirectionalLight'Engine.Default__DirectionalLight'
             Begin Object Class=DirectionalLightComponent Name=DirectionalLightComponent0 ObjName=DirectionalLightComponent_61 Archetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
                LightGuid=(A=1390679602,B=1199202232,C=663542419,D=1352837438)
                LightmapGuid=(A=-1940293271,B=1313329167,C=-1892812624,D=-169271432)
                Brightness=0.250000
                LightColor=(B=244,G=190,R=117,A=0)
                Name="DirectionalLightComponent_61"
                ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_811 Archetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_811"
                ObjectArchetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
             End Object
             Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent_238 Archetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="ArrowComponent_238"
                ObjectArchetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
             End Object
             LightComponent=DirectionalLightComponent'DirectionalLightComponent_61'
             Components(0)=SpriteComponent'SpriteComponent_811'
             Components(1)=DirectionalLightComponent'DirectionalLightComponent_61'
             Components(2)=ArrowComponent'ArrowComponent_238'
             Tag="DirectionalLight"
             Location=(X=6888.312012,Y=9471.953125,Z=1473.209961)
             Rotation=(Pitch=-7424,Yaw=61921,Roll=65536)
             DrawScale=5.000000
             Name="DirectionalLight_0"
             ObjectArchetype=DirectionalLight'Engine.Default__DirectionalLight'
          End Actor
       End Level
    Begin Surface
    End Surface
    End Map
    
    ▲ Top

    NIGHT ATMOSPHERE
    • Description : Basic night time light and fog setup.
    • Author : Hourences
    • Tested On : UT3
    • Instructions : Standard installation

    LEVEL

    Begin Map
       Begin Level
          Begin Actor Class=HeightFog Name=HeightFog_0 Archetype=HeightFog'Engine.Default__HeightFog'
             Begin Object Class=HeightFogComponent Name=HeightFogComponent0 ObjName=HeightFogComponent_0 Archetype=HeightFogComponent'Engine.Default__HeightFog:HeightFogComponent0'
                Height=2480.999756
                Density=0.000250
                LightColor=(B=137,G=104,R=78,A=0)
                Name="HeightFogComponent_0"
                ObjectArchetype=HeightFogComponent'Engine.Default__HeightFog:HeightFogComponent0'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_809 Archetype=SpriteComponent'Engine.Default__HeightFog:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_809"
                ObjectArchetype=SpriteComponent'Engine.Default__HeightFog:Sprite'
             End Object
             Component=HeightFogComponent'HeightFogComponent_0'
             Components(0)=SpriteComponent'SpriteComponent_809'
             Components(1)=HeightFogComponent'HeightFogComponent_0'
             Tag="HeightFog"
             Location=(X=0.000000,Y=0.000000,Z=2480.999756)
             DrawScale=5.000000
             Name="HeightFog_0"
             ObjectArchetype=HeightFog'Engine.Default__HeightFog'
          End Actor
          Begin Actor Class=SkyLight Name=SkyLight_0 Archetype=SkyLight'Engine.Default__SkyLight'
             Begin Object Class=SkyLightComponent Name=SkyLightComponent0 ObjName=SkyLightComponent_250 Archetype=SkyLightComponent'Engine.Default__SkyLight:SkyLightComponent0'
                LowerBrightness=0.025000
                LowerColor=(B=244,G=190,R=117,A=0)
                LightGuid=(A=2147450508,B=1101037781,C=312233869,D=102949193)
                LightmapGuid=(A=1803155343,B=1181232726,C=702742937,D=-1696094953)
                Brightness=0.025000
                LightColor=(B=244,G=190,R=117,A=0)
                Name="SkyLightComponent_250"
                ObjectArchetype=SkyLightComponent'Engine.Default__SkyLight:SkyLightComponent0'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_810 Archetype=SpriteComponent'Engine.Default__SkyLight:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_810"
                ObjectArchetype=SpriteComponent'Engine.Default__SkyLight:Sprite'
             End Object
             LightComponent=SkyLightComponent'SkyLightComponent_250'
             Components(0)=SpriteComponent'SpriteComponent_810'
             Components(1)=SkyLightComponent'SkyLightComponent_250'
             Tag="SkyLight"
             Location=(X=0.000000,Y=0.000000,Z=3802.999756)
             DrawScale=25.000000
             Name="SkyLight_0"
             ObjectArchetype=SkyLight'Engine.Default__SkyLight'
          End Actor
          Begin Actor Class=DirectionalLight Name=DirectionalLight_1 Archetype=DirectionalLight'Engine.Default__DirectionalLight'
             Begin Object Class=DirectionalLightComponent Name=DirectionalLightComponent0 ObjName=DirectionalLightComponent_61 Archetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
                LightGuid=(A=1603290577,B=1146255256,C=9160367,D=-895567794)
                LightmapGuid=(A=1084462359,B=1212063480,C=-1164350070,D=-117306131)
                Brightness=0.150000
                LightColor=(B=250,G=222,R=184,A=0)
                Name="DirectionalLightComponent_61"
                ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_811 Archetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_811"
                ObjectArchetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
             End Object
             Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent_238 Archetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="ArrowComponent_238"
                ObjectArchetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
             End Object
             LightComponent=DirectionalLightComponent'DirectionalLightComponent_61'
             Components(0)=SpriteComponent'SpriteComponent_811'
             Components(1)=DirectionalLightComponent'DirectionalLightComponent_61'
             Components(2)=ArrowComponent'ArrowComponent_238'
             Tag="DirectionalLight"
             Location=(X=0.000000,Y=-0.000000,Z=4900.999512)
             Rotation=(Pitch=-9519,Yaw=28381,Roll=33712)
             DrawScale=5.000000
             Name="DirectionalLight_1"
             ObjectArchetype=DirectionalLight'Engine.Default__DirectionalLight'
          End Actor
       End Level
    Begin Surface
    End Surface
    End Map
    
    ▲ Top

    DAY TIME ATMOSPHERE
    • Description : Day time setup using with weak shadows.
    • Author : Hourences
    • Tested On : UT3
    • Instructions : Standard installation

    LEVEL

    Begin Map
       Begin Level
          Begin Actor Class=HeightFog Name=HeightFog_0 Archetype=HeightFog'Engine.Default__HeightFog'
             Begin Object Class=HeightFogComponent Name=HeightFogComponent0 ObjName=HeightFogComponent_0 Archetype=HeightFogComponent'Engine.Default__HeightFog:HeightFogComponent0'
                Height=2480.999756
                Density=0.000025
                LightBrightness=1.000000
                LightColor=(B=193,G=175,R=145,A=0)
                Name="HeightFogComponent_0"
                ObjectArchetype=HeightFogComponent'Engine.Default__HeightFog:HeightFogComponent0'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_809 Archetype=SpriteComponent'Engine.Default__HeightFog:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_809"
                ObjectArchetype=SpriteComponent'Engine.Default__HeightFog:Sprite'
             End Object
             Component=HeightFogComponent'HeightFogComponent_0'
             Components(0)=SpriteComponent'SpriteComponent_809'
             Components(1)=HeightFogComponent'HeightFogComponent_0'
             Tag="HeightFog"
             Location=(X=0.000000,Y=0.000000,Z=2480.999756)
             DrawScale=5.000000
             Name="HeightFog_0"
             ObjectArchetype=HeightFog'Engine.Default__HeightFog'
          End Actor
          Begin Actor Class=SkyLight Name=SkyLight_0 Archetype=SkyLight'Engine.Default__SkyLight'
             Begin Object Class=SkyLightComponent Name=SkyLightComponent0 ObjName=SkyLightComponent_250 Archetype=SkyLightComponent'Engine.Default__SkyLight:SkyLightComponent0'
                LowerBrightness=0.100000
                LowerColor=(B=251,G=232,R=206,A=0)
                LightGuid=(A=-870173332,B=1247121798,C=390744207,D=-947202602)
                LightmapGuid=(A=-1907372399,B=1075046059,C=-309042762,D=1150376026)
                Brightness=0.100000
                LightColor=(B=252,G=234,R=209,A=0)
                Name="SkyLightComponent_250"
                ObjectArchetype=SkyLightComponent'Engine.Default__SkyLight:SkyLightComponent0'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_810 Archetype=SpriteComponent'Engine.Default__SkyLight:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_810"
                ObjectArchetype=SpriteComponent'Engine.Default__SkyLight:Sprite'
             End Object
             LightComponent=SkyLightComponent'SkyLightComponent_250'
             Components(0)=SpriteComponent'SpriteComponent_810'
             Components(1)=SkyLightComponent'SkyLightComponent_250'
             Tag="SkyLight"
             Location=(X=0.000000,Y=0.000000,Z=3802.999756)
             DrawScale=25.000000
             Name="SkyLight_0"
             ObjectArchetype=SkyLight'Engine.Default__SkyLight'
          End Actor
          Begin Actor Class=DirectionalLight Name=DirectionalLight_2 Archetype=DirectionalLight'Engine.Default__DirectionalLight'
             Begin Object Class=DirectionalLightComponent Name=DirectionalLightComponent0 ObjName=DirectionalLightComponent_61 Archetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
                LightGuid=(A=-388007496,B=1143466370,C=-830029179,D=658725991)
                LightmapGuid=(A=1458878667,B=1316385872,C=1216766361,D=502704546)
                LightColor=(B=231,G=216,R=203,A=0)
                Name="DirectionalLightComponent_61"
                ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_811 Archetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_811"
                ObjectArchetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
             End Object
             Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent_238 Archetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="ArrowComponent_238"
                ObjectArchetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
             End Object
             LightComponent=DirectionalLightComponent'DirectionalLightComponent_61'
             Components(0)=SpriteComponent'SpriteComponent_811'
             Components(1)=DirectionalLightComponent'DirectionalLightComponent_61'
             Components(2)=ArrowComponent'ArrowComponent_238'
             Tag="DirectionalLight"
             Location=(X=314.999969,Y=-0.000000,Z=4900.999512)
             Rotation=(Pitch=-7548,Yaw=29207,Roll=32558)
             DrawScale=5.000000
             Name="DirectionalLight_2"
             ObjectArchetype=DirectionalLight'Engine.Default__DirectionalLight'
          End Actor
          Begin Actor Class=DirectionalLight Name=DirectionalLight_3 Archetype=DirectionalLight'Engine.Default__DirectionalLight'
             Begin Object Class=DirectionalLightComponent Name=DirectionalLightComponent0 ObjName=DirectionalLightComponent_61 Archetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
                LightGuid=(A=-1276517527,B=1298770571,C=-1206713180,D=-60316642)
                LightmapGuid=(A=-1854172467,B=1254315146,C=1544226701,D=1901518097)
                Brightness=0.250000
                LightColor=(B=231,G=216,R=203,A=0)
                Name="DirectionalLightComponent_61"
                ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_811 Archetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_811"
                ObjectArchetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
             End Object
             Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent_238 Archetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="ArrowComponent_238"
                ObjectArchetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
             End Object
             LightComponent=DirectionalLightComponent'DirectionalLightComponent_61'
             Components(0)=SpriteComponent'SpriteComponent_811'
             Components(1)=DirectionalLightComponent'DirectionalLightComponent_61'
             Components(2)=ArrowComponent'ArrowComponent_238'
             Tag="DirectionalLight"
             Location=(X=-102.000008,Y=0.000000,Z=4900.999512)
             Rotation=(Pitch=-9761,Yaw=-6960,Roll=72424)
             DrawScale=5.000000
             Name="DirectionalLight_3"
             ObjectArchetype=DirectionalLight'Engine.Default__DirectionalLight'
          End Actor
          Begin Actor Class=DirectionalLight Name=DirectionalLight_4 Archetype=DirectionalLight'Engine.Default__DirectionalLight'
             Begin Object Class=DirectionalLightComponent Name=DirectionalLightComponent0 ObjName=DirectionalLightComponent_61 Archetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
                LightGuid=(A=227068105,B=1299977559,C=-1970044750,D=1603842722)
                LightmapGuid=(A=-1887992307,B=1303449177,C=1244431264,D=1148025014)
                Brightness=0.500000
                LightColor=(B=231,G=216,R=203,A=0)
                Name="DirectionalLightComponent_61"
                ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_811 Archetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_811"
                ObjectArchetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
             End Object
             Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent_238 Archetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="ArrowComponent_238"
                ObjectArchetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
             End Object
             LightComponent=DirectionalLightComponent'DirectionalLightComponent_61'
             Components(0)=SpriteComponent'SpriteComponent_811'
             Components(1)=DirectionalLightComponent'DirectionalLightComponent_61'
             Components(2)=ArrowComponent'ArrowComponent_238'
             Tag="DirectionalLight"
             Location=(X=47.999989,Y=310.999969,Z=4900.999512)
             Rotation=(Pitch=-6167,Yaw=-23108,Roll=72913)
             DrawScale=5.000000
             Name="DirectionalLight_4"
             ObjectArchetype=DirectionalLight'Engine.Default__DirectionalLight'
          End Actor
          Begin Actor Class=DirectionalLight Name=DirectionalLight_1 Archetype=DirectionalLight'Engine.Default__DirectionalLight'
             Begin Object Class=DirectionalLightComponent Name=DirectionalLightComponent0 ObjName=DirectionalLightComponent_61 Archetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
                LightGuid=(A=491634352,B=1123601828,C=205980074,D=-1368724433)
                LightmapGuid=(A=-1743350658,B=1271545451,C=-864844922,D=1468835619)
                Brightness=0.500000
                LightColor=(B=231,G=216,R=203,A=0)
                Name="DirectionalLightComponent_61"
                ObjectArchetype=DirectionalLightComponent'Engine.Default__DirectionalLight:DirectionalLightComponent0'
             End Object
             Begin Object Class=SpriteComponent Name=Sprite ObjName=SpriteComponent_811 Archetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="SpriteComponent_811"
                ObjectArchetype=SpriteComponent'Engine.Default__DirectionalLight:Sprite'
             End Object
             Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent_238 Archetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
                LightingChannels=(bInitialized=True,Dynamic=True)
                Name="ArrowComponent_238"
                ObjectArchetype=ArrowComponent'Engine.Default__DirectionalLight:ArrowComponent0'
             End Object
             LightComponent=DirectionalLightComponent'DirectionalLightComponent_61'
             Components(0)=SpriteComponent'SpriteComponent_811'
             Components(1)=DirectionalLightComponent'DirectionalLightComponent_61'
             Components(2)=ArrowComponent'ArrowComponent_238'
             Tag="DirectionalLight"
             Location=(X=47.999989,Y=-357.999939,Z=4900.999512)
             Rotation=(Pitch=-9763,Yaw=23984,Roll=72424)
             DrawScale=5.000000
             Name="DirectionalLight_1"
             ObjectArchetype=DirectionalLight'Engine.Default__DirectionalLight'
          End Actor
       End Level
    Begin Surface
    End Surface
    End Map
    
    ▲ Top

    WATER
    • Description : A body of water. Post process set up, water volume set up, water plane available. Water material is missing.
    • Author : Hourences
    • Tested On : UT3
    • Instructions : Standard installation

    LEVEL

    Begin Map
       Begin Level
          Begin Actor Class=StaticMeshActor Name=StaticMeshActor_3 Archetype=StaticMeshActor'Engine.Default__StaticMeshActor'
             Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent_441 Archetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0'
                StaticMesh=StaticMesh'UN_SimpleMeshes.TexPropPlane_Dup'
                CastShadow=False
                bForceDirectLightMap=False
                LightingChannels=(bInitialized=True,Static=True)
                CollideActors=False
                BlockRigidBody=False
                Name="StaticMeshComponent_441"
                ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0'
             End Object
             StaticMeshComponent=StaticMeshComponent'StaticMeshComponent_441'
             Components(0)=StaticMeshComponent'StaticMeshComponent_441'
             bCollideActors=False
             BlockRigidBody=False
             Tag="StaticMeshActor"
             Location=(X=-0.000008,Y=0.000008,Z=383.999969)
             Rotation=(Pitch=16384,Yaw=65536,Roll=65536)
             DrawScale=4.000000
             CollisionComponent=StaticMeshComponent'StaticMeshComponent_441'
             CollisionType=COLLIDE_NoCollision
             Name="StaticMeshActor_3"
             ObjectArchetype=StaticMeshActor'Engine.Default__StaticMeshActor'
          End Actor
          Begin Actor Class=UTWaterVolume Name=UTWaterVolume_0 Archetype=UTWaterVolume'UTGame.Default__UTWaterVolume'
             Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent_7 Archetype=BrushComponent'UTGame.Default__UTWaterVolume:BrushComponent0'
                Brush=Model'Model_5'
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