Game Developer - Level Designer - Environment Artist - Author - Tutor - 18 Years of experience with Unreal Engine 1, 2, 3, 4
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I have had very little time the past week, much less than I had hoped, and I have pretty much spent all my time on typing emails and documents, and it is set to continue for a while as it is looking now. Fun! I had three interview about The Ball pop up, and I have been so smart to make my students write design documents, which I now have to read through. Totals about 200 pages :)
I also had to write my monthly column for Official Playstation Magazine Benelux. I have been writing a column for them for about a year I believe, so if you happen to read Dutch check them out. The one I just wrote is about how I see the retail and digital markets evolve in the future, and an insight in digital pricing.

I pressured myself to do get one new piece for my website done however, to at least somewhat keep myself on schedule. I highlighted some cool tools and programs I use for UE3 in Cool Tools. If you got any other tools that come in handy when working with UE3 feel free to tell me!

Also, two my The Ball programmers, Markus Arvidsson and James Tan just got back home from Dubai, where they had a bunch of workshops about the UDK at Epic’s booth. Here are some pics of them two, together with Jay Wilbur from Epic.

Thanks for the opportunity Epic!

And lastly, The Ball could really use your vote over at IndieDB.com!

Indie of the Year Awards

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