Game Developer - Level Designer - Environment Artist - Author - Tutor - 18 Years of experience with Unreal Engine 1, 2, 3, 4
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Day three of my 5 days of updates!

Unmechanical was awarded Best Game & Best Sound at BIG, the Brazilian International Games Festival.

We also received some boxed copies of the game, of our German retail distribution partner CrimsonCow

iOS wise we are quite a bit behind on our schedule. We had planned to release the iOS version of the game in September, but that obviously didn’t happen. We discussed the game with some external people and came to the conclusion that in order to for the game to have a reasonable chance of success, we had to support more iOS devices. The original plan was to go for iPad2 minimum, but over the past 4 months we’ve been hard at work at further optimizing the game, and we can now proudly say that we got the game working on pretty much every single iOS device out there.

We are now supporting iOS4.3/iPhone3GS/iPod 4th Gen/iPad1, and everything newer than that. We did tons of heavy modifications to all of our content and to the engine itself. I’ve learned a huge amount of deep technical stuff by doing this kind of work the past year, so it has been very valuable on a technical level.

The game is scheduled for release some time later this month, or in February. Most likely. No promises there.

Some new iOS screenshots. These are in-game shots of the game running on iPad4.


Huge update tomorrow! Dozens of screenshots of my latest levels.

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