Game Developer - Level Designer - Environment Artist - Author - Tutor - 18 Years of experience with Unreal Engine 1, 2, 3, 4
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I am proud to announce that we’ve reached the 100 000 copies sold milestone with our game Unmechanical (PC+iOS)! To celebrate this we’ve released the free variant Unmechanical Begins.
If you haven’t tried our game yet there really is no excuse anymore to give it a go and see what Unreal can do on mobile :)

Also for another 57 hours the PC version of Unmechanical is up on a pay-what-you-want basis on Indiegamestand.com. Pay above the average (1.23USD) and you will also receive two old prototype builds as well as the soundtrack in three different formats.

As for the rest I am currently still working on my secret new expansion project for this website, some level design work for clients, along with handling all kinds of things at FutureGames, our education. I’ve been busy following up on our internships for one. Over the past two months I’ve visited places like Yager, Guerrilla Games, DICE, Starbreeze, Paradox, etc. I have recently also been by the mobile games giant King to give a short lecture about Unreal Engine development to some of their devs, and over at FutureGames I am currently running the students their third and final game project. This time in collaboration with the Swedish developer Fatshark, who are acting as publisher for our students.

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