About : This tutorial focuses on Fracture Meshes. Fracture meshes are meshes that have been cut up into chunks by the engine, allowing them to break apart upon being shot/triggered.
Target Audience : Intermediate
Platform : Unreal Engine 3
Last Update : October 2009
Configuring The Mesh
The first thing that must be done is prepare a regular staticmesh for use as a fractured mesh. To do this open any staticmesh in any (uncooked) package. In my example I opened up a door. Next up, hit the Fracture button in the top toolbar and notice how a big new window opens up.

Beware though, these changes are not actually applied yet until you hit the "Slice" button at the bottom. Do so.



Close the window and while you keep the fracture mesh selected in the generic browser rightclick somewhere in your level and Add Actor - Add FracturedStaticMesh and the mesh will appear in the level as if it were a regular staticmesh


Additional Options
Have a look in the properties (F4) of the fractured mesh you placed in your level. A few additional options there.
Also interesting may be the fact that you can configure each chunk on an individual basis. Open up the fractured mesh in the generic browser again and hit the fracture button again.

Notice the button "Add Core" near the bottom of the window. This allows you to merge in another staticmesh that will act as the "core" of the fractured mesh. The core cannot be destroyed and will stay around forever. That may be useful collision for example. It will make sure there will always be a wall, even if the wall is shot to pieces, and thereby it will not impact gameplay. A concrete pillar for example, may have a bunch of steel bar meshes as a core, to mimic reinforced concrete.








