Tutorials
Video Tutorials
Unreal Engine 4
Unreal Engine 3 / UDK
Books
Unreal Engine 3 (UT3/UDK/Other)
Note these tutorials have been written with various versions of the engine. Some things may look different in your version.
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UE3 FAQ: Frequently asked questions regarding UE3.
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A simple UDK Game: How to set up an entire little UDK game, from scratch to end, for people with no prior experience in Unreal.
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HUD and Interface Creation: Setting up HUD and Interface elements through Kismet.
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Material Editor – Introduction: Basic introduction to the new material editor
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Material Editor – Examples 1: Learn by doing. Material examples.
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Material Editor – Examples 2: More complex examples.
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Material Editor – Material Expressions: A list of all available material expressions.
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Material Editor – In Depth – Water Outdoor: Advanced material tutorial on how to create a large outdoor water surface.
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Material Editor – In Depth – Water Indoor: Advanced material tutorial on how to create a small indoor water surface.
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Material Editor – Triggering Materials: How to change a material in real time plus basic Instanced Material example.
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Material Editor – Texture Optimization: How to reduce the memory footprint of your textures and materials.
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Terrain: How to create a Terrain in the engine, control the LOD’ing, paint materials, and bump up lighting quality.
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Foliage and Deco Layers: How to add Foliage and Deco Layers to a terrain in UE3.
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The Foliage Volume: How to randomly scatter objects around on any type of surface.
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Adding Water To A Level: How to add a body of swimmable water to a level.
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UE3 Modeling – Basics: How to prepare a mesh for the engine, how to export and import it, how to batch export, and how to set up collision.
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UE3 Modeling – Advanced: Common questions/answers, and advanced tips on mesh optimization within the engine.
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Lightmapping Meshes In The Editor: How to set up lightmapping on a mesh.
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Interp Actor Basics: How to make an elevator, a simple loopmover, a continuously rotating mover, and how to attach one mover to another.
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Fracture Meshes: How to make meshes that can be shot into pieces using the Fracture Mesh system.
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LightMass:Introduction to using the LightMass system.
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LightFunctions: What LightFunctions are and how to make one, plus an example of how to create a searchlight effect.
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Real Time Reflections And Cameras: How to create a real time reflection or camera.
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Fog: An extensive look on fog in UE3. Distance fog, fog volumes, fog planes, animated fog, and so on.
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Particle Editor Basics: Basics of the Cascade particle editor plus a smoke particle example.
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Decals: How to use the Decal Actor in UE3.
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Sound in UE3: How to add sound to an environment, plus the use of the Sound Cue editor explained.
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Streaming Basics: Basics of streaming and the various way of setting it up.
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UIScenes: Creating a basic UIScene. Used to display text and images on the screen and anything else to do with the interface.
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Cutscenes: A simple cutscene that makes use of two different cameras, triggers an event along the way, and fades in and out.
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Physics: How to apply physics to a model in UE3.
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Soft Physics: How to use soft physics in UE3.
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Performance Profiling: How to find out what parts of your game/level cause performance slow downs.
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The Final Touches: How to add a music track and a preview screenshot to your UT3 level, and how to configure the ini file, plus a sample readme file.
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Semi Solid brushes: The way Semi Solid brushes work in the Unreal Engine. Aimed at Unreal Engine 1 and 2, slightly useful for 3.
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Cave Modeling: Step by step pictures of how the cave from DM-Sae was modeled.
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The Making of The Spire: A simple tutorial that shows the creation of The Spire, a Gears Of War level.
Design/Art Tutorials – Universal/Any Game
Technical/Misc. Tutorials – Unreal Engine 1 and 2/Other