Hourences Portfolio


Last Update April 2026

Games & Mods

My career in game development began in the early 2000s, rooted in the modding community where I contributed to several of the largest Unreal Tournament mods. I have worked across the industry spectrum—from AAA games to founding my own indie studio, where I developed and published three titles.



The Solus Project — Teotl Studios

The Solus Project The Solus Project The Solus Project The Solus Project The Solus Project The Solus Project The Solus Project The Solus Project

A first-person sci-fi survival adventure game where you explore a desolate alien planet after your spaceship crash lands, uncovering ancient mysteries and fighting for survival in a hostile environment (2016).

Details
  • Type: First-person survival adventure
  • Platforms: PC, Oculus Rift
  • Company: Teotl Studios
  • Engine: Unreal Engine 4
  • Role: Founder, lead developer, and designer
  • Release: 2016
  • Website: www.thesolusproject.com

Rekoil — Plastic Piranha

Rekoil Rekoil Rekoil Rekoil Rekoil Rekoil Rekoil Rekoil

A skill-based multiplayer FPS set in a world devastated by an unrelenting pandemic, featuring downtrodden Minutemen battling against their oppressors Darkwater Inc in intense tactical combat (2014).

Details
  • Type: Multiplayer FPS
  • Company: By Plastic Piranha
  • Engine: Unreal Engine 3
  • Role: As contracted developer I was responsible for the environment art style of the game, built several levels on my own, and beautified many levels more as level artist.
  • Release: January 28, 2014
  • Website: www.rekoil.com

Unmechanical — Teotl Studios

Unmechanical Unmechanical Unmechanical Unmechanical Unmechanical Unmechanical Unmechanical Unmechanical Unmechanical Unmechanical Unmechanical Unmechanical Unmechanical

A child-friendly puzzle adventure following a little helicopter trapped in a strange but fascinating underground world, featuring over 30 unique puzzles and carefully crafted 3D environments (2012).

Details
  • Type: Child friendly adventure puzzle game
  • Platforms: PC and iOS
  • Company: Teotl Studios and Talawa Games
  • Engine: Unreal Engine 3
  • Role: One of my own projects, I was responsible for unifying the art style across the game, built several parts of the environment as level artist, and took care of heavy technical work (optimisation, iOS porting).
  • Release: August 8, 2012

The Ball — Teotl Studios

The Ball The Ball The Ball The Ball The Ball The Ball

A first-person action-adventure puzzle game where you play as an archaeologist who discovers a mysterious ancient orb, using it to solve complex puzzles and battle underworld enemies through forgotten ruins (2010).

Details
  • Type: Action/puzzle singleplayer FPS
  • Platforms: PC
  • Company: Teotl Studios, published by Tripwire Interactive
  • Engine: Unreal Engine 3
  • Role: I was the lead developer on the project. I designed the game, the art style, and created a large amount of various content.
  • Release: October 26, 2010
  • Website: www.theballthegame.com

Huxley — Webzen

Huxley Huxley Huxley

A sci-fi MMOFPS inspired by Brave New World, featuring massive battles between humans and mutants in a war-torn future where precious Lunarite resources fuel the conflict (2010 - cancelled).

Details
  • Type: Sci-Fi MMOFPS
  • Platforms: PC, Xbox360
  • Company: Webzen, published by Webzen
  • Engine: Unreal Engine 3
  • Role: I created half a dozen multiplayer levels (CTF/TDM) on a contracted basis.
  • Release: Open Beta May 3, 2010 (Project cancelled)
  • Website: www.huxleygame.com

The Chronicles Of Spellborn — Khaeon Games

The Chronicles Of Spellborn The Chronicles Of Spellborn The Chronicles Of Spellborn The Chronicles Of Spellborn The Chronicles Of Spellborn The Chronicles Of Spellborn The Chronicles Of Spellborn

A fantasy MMORPG with first-person combat featuring fluid targeting systems and combo sequences, set in the dark fantasy world of the Enclave of the Five Sacrifices (2008).

Details
  • Type: Fantasy MMOFPS
  • Platforms: PC
  • Company: By Khaeon and Spellborn Works, published by Frogster and Acclaim
  • Engine: Unreal Engine 2
  • Role: I created and directed a very large number of the environments in the game as a full time employee.
  • Release: November 27, 2008
  • Website: www.khaeon.com

WarPath — Digital Extremes

WarPath WarPath WarPath WarPath WarPath WarPath

A fast-paced multiplayer FPS where three distinct alien races battle for control of a distant planet, featuring strategic team-based combat and unique gameplay mechanics (2006).

Details
  • Type: Sci-Fi multiplayer FPS
  • Platforms: PC, Xbox
  • Company: By Digital Extremes, published by Groove Games
  • Engine: Unreal Engine 2
  • Role: I created two multiplayer levels on a contracted basis.
  • Release: July 24, 2006

Killzone — Guerrilla Games

Killzone Killzone Killzone Killzone

A gritty sci-fi FPS set during the war between the human-led Vektan forces and the Helghan Empire, featuring intense first-person combat and a cinematic single-player campaign (2004).

Details
  • Type: Sci-Fi singleplayer and multiplayer FPS
  • Platforms: PS2
  • Company: By Guerrilla Games, published by Sony
  • Engine: In-house engine
  • Role: I worked on the cutscenes as full time employee.
  • Release: November 2004
  • Website: www.guerrilla-games.com/games

Unreal Tournament 2004 ECE DLC — Epic Games

Unreal Tournament 2004 ECE DLC Unreal Tournament 2004 ECE DLC

An expansion DLC for Unreal Tournament 2004 that adds new vehicles, weapons, and gameplay modes, enhancing the competitive multiplayer experience (2005).

Details
  • Type: Sci-Fi multiplayer FPS - ECE is the DLC
  • Platforms: PC
  • Company: By Epic Games, published by Atari Games
  • Engine: Unreal Engine 2
  • Role: I created two levels for the DLC on as a contractor.
  • Release: 2005
  • Website: UnrealTournament.com

ShellShock: Nam' 67 — Guerrilla Games

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A gritty third-person Vietnam War shooter following a soldier's journey from rookie to special forces, featuring realistic combat and a grainy 1960s aesthetic (2004).

Details
  • Type: Third person singleplayer shooter
  • Platforms: PC, Xbox, PS2
  • Company: By Guerrilla Games, published by Eidos
  • Engine: In-house engine
  • Role: As full time employee I worked on various levels, mainly as environment modeler.
  • Release: September 2004
  • Website: www.guerrilla-games.com/games

Unreal Tournament 2004 — Epic Games

Unreal Tournament 2004 Unreal Tournament 2004 Unreal Tournament 2004 Unreal Tournament 2004

A landmark arena FPS featuring vehicles and large-scale Onslaught battles, setting the standard for competitive multiplayer gaming with its fast-paced action (2004).

Details
  • Type: Sci-Fi multiplayer FPS
  • Platforms: PC
  • Company: By Epic Games, published by Atari Games
  • Engine: Unreal Engine 2
  • Role: On a contractor basis, I created half a dozen multiplayer levels.
  • Release: March 16, 2004
  • Website: UnrealTournament.com

Mods & Non-Commercial Projects

HOLP Mappack

HOLP Mappack HOLP Mappack

A competitive UT3 map pack I directed featuring nine minimalist levels designed for competitive gameplay, spawning multiple follow-up packs (2008-2010).

Details
  • Description: A map pack for UT3 that I directed and organized. The pack contains nine levels with a very strong focus on competitive gameplay, and minimalstic looks. The pack was well received and spawned a number of follow-ups.
  • Release: Community release (2008-2010)

Residual Decay

Residual Decay Residual Decay

A massive singleplayer total conversion mod for Unreal Tournament featuring original content and expanded gameplay (2002-2005).

Details
  • Description: A large singleplayer total conversion for Unreal Tournament.
  • Role: I was a texture artist for this mod.
  • Release: Community release (2002-2005)

Jailbreak 2004

Jailbreak 2004 Jailbreak 2004 Jailbreak 2004

An award-winning multiplayer UT2004 mod featuring tactical jailbreak gameplay, winning first prize in Epic's MakeSomethingUnreal contest (2004).

Details
  • Description: A multiplayer MOD for UT2004. I was responsible for the level JB Addien Dwy.
  • Awards: The mod won First Prize Best Gametype - UT2004 MakeSomethingUnreal contest Phase 3
  • Notes: Included in Epic Games' official ECE Add on pack.
  • Release: 2004

1on1 Mappack

1on1 Mappack 1on1 Mappack 1on1 Mappack

A UT2004 1v1 deathmatch map pack featuring six small competitive levels, with two maps created by me alongside other community mappers (2004-2006).

Details
  • Description: A 1on1 DM mappack for UT2004 that contains six small DM levels. Two of those were made by me, Sae and Argel.
  • Release: Community release (2004-2006)

Operation Na Pali

Operation Na Pali Operation Na Pali Operation Na Pali

A massive singleplayer UT mod with over 40 levels continuing the Unreal story, downloaded over 250,000 times for its expansive campaign (2000-2002).

Details
  • Description: A gigantic singleplayer MOD for Unreal Tournament. The mod has more than 40 singleplayer levels, more than the original Unreal. The mod continued on the story and art style set by Unreal, and was downloaded over 250.000 times.
  • Release: Community release (2000-2002)

Xidia Gold

Xidia Gold Xidia Gold Xidia Gold

One of UT's largest singleplayer mods featuring 17+ maps in a parallel Unreal world, created by just three developers with innovative gameplay features (2001-2003).

Details
  • Description: A large singleplay MOD for UT, set in a parallel world to Unreal, with a number of new features. With over 17 singleplay maps it is one of the biggest singleplay campaigns for UT and Unreal that are around. The mod was made by just three people.
  • Release: Community release (2001-2003)

Jailbreak 3

A multiplayer UT mod where teams capture enemies and send them to jail while preventing their own team's capture (2000-2001).

Details
  • Description: A multiplay MOD for UT. The goal in the MOD is to send the enemy team to a jail and making sure that they cannot capture your team.
  • Role: I created the level Raid for the mod.
  • Release: Community release (2000-2001)