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Resume


Game developer - Level Designer - Environment Artist - Author - Tutor - 10 Years of experience with Unreal Technology



INDEX

About
  • Resume: My experience.
  • Services: How I can help your projects.

  • Expertise
  • Level Design: Describes my extensive understanding of my core activity.
  • Environment Art: My 2D and 3D art skills and experience.
  • Tutoring: Private teaching skills.
  • Leadership: My skills and experience regarding leadership and art direction.
  • Unreal: Details my understanding of the Unreal Engine.

  • Portfolio
  • Levels: A gallery of almost all the levels I have created in the past 10 years time. Both commercial and hobby levels. Over 500 screenshots of 70+ levels!
  • 2D/3D: Modeling and texturing.
  • Books/Tutorials: The books and tutorials I have written.
  • Games: The games I have worked on.
  • Mods: The non commercial projects I worked on.






  • BIO AND INTRODUCTION


    I am a 26 year old game developer, primarily an all-round environment and level artist/designer, and tutor.

    I specialize in the Unreal engine. I have been working with the engine since 1999 and I have vast knowledge of it. I have worked extensively with all three generations and I have performed work on five commercial Unreal Engine titles.

    I have over seven years of professional experience and ten if you also count my time spent in the Unreal mod community. I worked for various companies, both on-site and off-site and on various genres, themes and styles. In total, I helped out on seven game titles (Unreal Tournament 2004, Killzone, Shellshock nam 67, The Chronicles of Spellborn, Huxley, WarPath, and a yet unannounced EA game), five very large non profit projects, and I built over 30 stand-alone Unreal community levels.

    I won a dozen prizes in the world's biggest game creation contest, the Make Something Unreal contest (UT2004/UT3 editions), including six first places. My personal project The Ball also secured Best Singleplay of 2008 in the ModDB MOTY awards.

    In addition, I am also the author of the books "The Hows and Whys of Level Design" and "The Hows and Whys of the Games Industry", I run one of the largest Unreal Engine 3 tutorials website, and I give lectures and workshops to schools and companies.