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Resume


Game developer - Author - Tutor - Unreal Engine expert - 11 Years of experience



INDEX

About
  • Resume: My experience.
  • Services: How I can help you.

  • Expertise
  • Level Design: Describes my extensive understanding of one of my core activities.
  • Environment Art: My 2D and 3D expertise.
  • Tutoring: Workshops and lectures.
  • Leadership: My experience with leadership and directing.
  • Unreal: Details my very extensive understanding of the Unreal Engine.

  • Portfolio
  • Levels: Almost all the levels I have created in the past decade. Features levels made for both commercial and hobby projects. Over 500 screenshots of 75+ levels!
  • 2D/3D: My modeling and texturing work.
  • Books/Tutorials: The books and tutorials I have written.
  • Games: The games I have worked on.
  • Mods: The non-commercial projects I worked on.






  • BIO AND INTRODUCTION


    I am a 27 year old game developer. I originally started out as a level designer but nowadays I do much more than just level design: Environment art, writing, teaching, game design, creative direction, and so on.

    I am highly specialized in Unreal Technology. I have been working with Unreal Engine since 1999 and I have vast knowledge of it. I have worked extensively with all three generations and I have worked on five Unreal Engine titles.

    I have eight years of professional experience and more than 11 if you count the time I spent in the mod communities. I have worked for over half a dozen game studios, both on-site and off-site positions, and in several different countries. In total, I have worked on eigth games (The Ball, Unreal Tournament 2004, Killzone, Shellshock nam 67, The Chronicles of Spellborn, Huxley, WarPath, and a yet unannounced EA game), five large non profit projects, and I have built over 30 stand-alone Unreal Engine levels.

    I won over a dozen prizes in the world's biggest game development contest: the Make Something Unreal contest (UT2004/UT3 editions). Eight times a first place, and 15 top-5 positions. A feat very few other people have managed, if anyone.

    In addition, I am also the author of the books "The Hows and Whys of Level Design" and "The Hows and Whys of the Games Industry", I run one of the most popular Unreal Engine 3 tutorial websites (250.000 visitors a year), I did training videos for Eat3D, and I give lectures and workshops to schools and companies. The past few years I have given Unreal Engine training to the development studios VStep and Playlogic, lectured at the University of Stockholm, University of Kortrijk, University of Gotland, The Garden, and Playground Squad, and I regularly teach prolonged courses at the school Future Games.

    I started up my own company in 2009, secured funding, and as the lead developer brought our ambitious game The Ball to completion with just a handful of people. I set up publishing and distribution contracts, and secured world-wide retail distribution and publishing deals.