INDEX
About
Expertise
Portfolio
BIO AND INTRODUCTION
I am a 27 year old game developer. I originally started out as a level designer but nowadays I do much more than just level design: Environment art, writing, teaching, game design, creative direction, and so on.
I am highly specialized in Unreal Technology. I have been working with Unreal Engine since 1999 and I have vast knowledge of it. I have worked extensively with all three generations and I have worked on five Unreal Engine titles.
I have eight years of professional experience and more than 11 if you count the time I spent in the mod communities. I have worked for over half a dozen game studios, both on-site and off-site positions, and in several different countries. In total, I have worked on eigth games (The Ball, Unreal Tournament 2004, Killzone, Shellshock nam 67, The Chronicles of Spellborn, Huxley, WarPath, and a yet unannounced EA game), five large non profit projects, and I have built over 30 stand-alone Unreal Engine levels.
I won over a dozen prizes in the world's biggest game development contest: the Make Something Unreal contest (UT2004/UT3 editions). Eight times a first place, and 15 top-5 positions. A feat very few other people have managed, if anyone.
In addition, I am also the author of the books "The Hows and Whys of Level Design" and "The Hows and Whys of the Games Industry", I run one of the most popular Unreal Engine 3 tutorial websites (250.000 visitors a year), I did training videos for Eat3D, and I give lectures and workshops to schools and companies. The past few years I have given Unreal Engine training to the development studios VStep and Playlogic, lectured at the University of Stockholm, University of Kortrijk, University of Gotland, The Garden, and Playground Squad, and I regularly teach prolonged courses at the school Future Games.
I started up my own company in 2009, secured funding, and as the lead developer brought our ambitious game The Ball to completion with just a handful of people. I set up publishing and distribution contracts, and secured world-wide retail distribution and publishing deals.


