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| The Ball |
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An action/puzzle singleplayer FPS
PC
By Teotl Studios, published by Tripwire Interactive
Unreal Engine 3
I was the lead developer on the project. I designed the game, the art style, and created a large amount of various content.
www.theballthegame.com
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| Huxley - Webzen |
 
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A Sci-Fi MMOFPS
PC, Xbox360
By Webzen, published by Webzen
Unreal Engine 3
I created half a dozen multiplayer levels (CTF/TDM) on a freelance basis
www.huxleygame.com
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| The Chronicles
Of Spellborn - Khaeon |
 
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A fantasy MMOFPS
PC
By Khaeon and Spellborn Works, published by Frogster and Acclaim.
Unreal Engine 2
I created and directed a very large number of the environments in the game
www.tcos.com
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| WarPath -
Digital Extremes |
 
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A Sci-Fi multiplayer FPS
PC, Xbox
By Digital Extremes, published by Groove Games
Unreal Engine 2
I created two multiplayer levels (CTF/DM) on a freelance basis
www.playwarpath.com
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| Killzone -
Guerrilla Games |
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A Sci-Fi singplayer and multiplayer FPS
PS2
By Guerrilla Games, published by Sony
In-house engine
I worked on the cutscenes
www.killzoneps2.com
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| ShellShock :
Nam' 67 - Guerrilla Games |
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A third person singleplayer shooter
PC, Xbox, PS2
By Guerrilla Games, published by Eidos
In-house engine
I worked on various levels, mainly modeling the environments
www.shellshockgame.com
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