A 27-year veteran with a uniquely broad experience across the games industry.
From level design and game development to education to team & product leadership to developer outreach & public speaking.
Discovered level design and game development through modding, diving deep into Unreal Engine 1 and learning the fundamentals of development via modding Unreal, Unreal Tournament, Total Annihilation and Age of Empires 2.
First mods • Community recognition
Transitioned to professional game development, taking on roles at studios like Epic Games, Guerrilla Games, and Starbreeze as environment artist and level designer.
AAA titles • Professional debut
Expanded beyond development into entrepreneurship, education, and wide scale developer engagement. Founded Teotl Studios, taught at Futuregames, and became the face of Unreal Engine in Europe during the UE4 era.
Studio founder • Education • UE4 evangelism
Shifted focus to product leadership, serving developers at unprecedented scale. Built the Epic Developer Community platform with 200k monthly users and led community, documentation, and sample teams for Unreal Engine 5.
Scaling • Product focus • Community leadership
23 years of experience in the games industry - I started 27 years ago at age 15 with modding the original Unreal and I have been working with Unreal Engine and in the games industry since the age of 18.
While my original skill and greatest passion is world building and level design — particularly atmosphere, color, composition, and lighting. Over the past two decades, I have expanded into a uniquely broad range of disciplines, with extensive experience across a wide spectrum of game development and the wider games industry.