Hourences Portfolio


Last Update April 2026

Envisioning Worlds
Since '99


A 27-year veteran with a uniquely broad experience across the games industry.

From level design and game development to education to team & product leadership to developer outreach & public speaking.

EXPERTISE

World Building

  • Level design was my first love in 1999 and remains my greatest passion. Since then, I have developed hundreds of levels ranging from early hobbyist mods to released titles and industry demos.
  • Grown alongside Unreal Engine, having built worlds using every iteration from Unreal Engine 1 to Unreal Engine 5 today.
  • A focus on competitive shooters and single-player adventures, and with a career-long devotion to atmosphere, lighting, and composition.
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Unreal Engine

  • 27 years of experience across Unreal Engine 1 to 5. Started with UE1 and worked extensively with each version since.
  • Expertise in world building, Blueprint, materials, lighting, UI, tech art, and optimization.
  • Worked on a dozen+ Unreal Engine games across as many studios.
  • Released one of the first Unreal Development Kit (UE3) games and one of the first Unreal Engine 4 titles.
  • Extensive work in developer relations, community building, demos, and public speaking on behalf of Unreal Engine at Epic Games.
Unreal Engine 1 to 5
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Games & Mods

  • Founder of Teotl Studios; developed, marketed, and shipped 3 titles (~200k sales each).
  • The Solus Project (UE4 - 2016), Unmechanical (UE3 - 2012), The Ball (UE3 - 2010).
  • Dev roles at Starbreeze, Guerrilla Games, Epic Games, and Khaeon Games.
  • Created major mods for Unreal Tournament and Unreal Tournament 3 (2002 - 2008).
Games & Mods Games & Mods Games & Mods Games & Mods Games & Mods Games & Mods Games & Mods Games & Mods Games & Mods Games & Mods Games & Mods Games & Mods Games & Mods
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Education

  • Started writing Unreal Engine tutorials in 2004; grew into the top UE3 tutorial site by 2008-2012.
  • Author of two books on level design (2008) and the game industry (2007).
  • Produced 60+ hours of video tutorials on UE3 and UE4 from 2012 to 2018 for my own website, Epic Games, and Eat3D.
  • Established and led the higher vocational education Futuregames as one of Europe's top game dev educations with ~90% hire rate upon graduation from 2010 to 2016.
  • Hundreds of tech talks and demos on behalf of Epic Games during 2014-2020 to launch and establish Unreal Engine 4.
  • Managed the Unreal Engine documentation, learning, and community teams and resources during the 2020-2026 Unreal Engine 5 era for Epic Games.
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Public Speaking & Outreach

  • Face of Epic and Unreal Engine across Europe during 2014-2020, responsible for establishing and growing Epic's presence in Europe.
  • Presented inspirational and tech talks at 100s of events, from the smallest venues up to GDC and the European Parliament, as well as online livestreams.
  • Established and built relationships with 500+ studios and organizations across all of Europe.
  • Set up sponsorships for dozens of game dev events, and countless of meetups and mixers.
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Web & Community

  • Level Reviewer and manager of the Unreal Engine 1-3 level community site Nalicity from 2002 to 2008.
  • Set up and ran the Unreal Tournament/Engine IRC channel on Quakenet and EnterTheGame for 12+ years from 2002 to 2014.
  • Led the Unreal Engine community team at Epic Games, ensuring a steady stream of livestreams, forum engagement, Discord, meetups, and so forth.
  • Envisioned and built the Epic Developer Community platform with 200k monthly users and 100m+ pageviews a month, from 2022 to 2026.
  • Handled the 2024 UnrealEngine.com relaunch, and set up dev.epicgames.com as the unified hub for all developer-facing services.
  • Spearheaded and launched the Fortnite Community feature in 2025.
  • Set up the seat purchasing, license management, and royalty submissions in the Epic Developer Portal for Unreal Engine.
  • Lead the efforts around improving the 3D asset distribution platform Fab.com post launch in 2024-2025.
Epic Developer Community 2021 — 2026
200K+ Monthly Active Users
1.5M+ Registered Profiles
12K+ Documentation Pages & Tutorials
2.7M+ Forum Posts
120K+ Solutions
1k+ Snippets
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Leading Teams & Products

  • Managed large multidisciplinary teams of 50+ at Epic Games and student groups of 80+ at Futuregames.
  • Responsible for the strategy and execution for the initial 6 years of the education Futuregames.
  • Founded the indie studio Teotl Studios and led the team through the prototyping, development, and launch of 3 games.
  • Established and defined the Evangelism role at Epic Games for UE4 from 2014 to 2020.
  • Product lead for UnrealEngine.com, Epic Dev Community, Fortnite Communities, and post launch Fab.com.

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Three Decades of Craft


1999–2002

The Early Days

Discovered level design and game development through modding, diving deep into Unreal Engine 1 and learning the fundamentals of development via modding Unreal, Unreal Tournament, Total Annihilation and Age of Empires 2.

Unreal Engine 1 BSP Modding Level Design

First mods • Community recognition

Unreal Tournament DM Amon
Unreal Tournament 2004 DM Redkin
2003–2009

Level Designer

Transitioned to professional game development, taking on roles at studios like Epic Games, Guerrilla Games, and Starbreeze as environment artist and level designer.

Unreal Engine 2 Unreal Engine 3 Env Artist Level Designer

AAA titles • Professional debut

2010–2019

Broadening Horizons

Expanded beyond development into entrepreneurship, education, and wide scale developer engagement. Founded Teotl Studios, taught at Futuregames, and became the face of Unreal Engine in Europe during the UE4 era.

Unreal Engine 4 Teacher Indie Games Evangelist Developer Outreach

Studio founder • Education • UE4 evangelism

Public Speaking
Epic Developer Community
2020–2026

Product Leadership

Shifted focus to product leadership, serving developers at unprecedented scale. Built the Epic Developer Community platform with 200k monthly users and led community, documentation, and sample teams for Unreal Engine 5.

Unreal Engine 5 Product Owner Leading Teams Epic Developer Community

Scaling • Product focus • Community leadership

About Me


23 years of experience in the games industry - I started 27 years ago at age 15 with modding the original Unreal and I have been working with Unreal Engine and in the games industry since the age of 18.

While my original skill and greatest passion is world building and level design — particularly atmosphere, color, composition, and lighting. Over the past two decades, I have expanded into a uniquely broad range of disciplines, with extensive experience across a wide spectrum of game development and the wider games industry.

23 Years in the industry
10 Shipped Titles
20 Studios & Clients
100+ Levels & Environments
60+ Hours of Tutorials
200+ Events & Talks

Let's Build Worlds


Always happy to chat - Feel free to reach out!