Epic Developer Community - 2022
Envisioned the Epic Developer Community platform, and as product owner saw the platform through from initial concept to development, to launch, to the years post launch. A unified hub to support developers of Unreal Engine and all other developer tools and services from Epic such as UEFN, with as much information as possible brought together into the same website.
dev.epicgames.com/community
Unreal Engine Community
Led the Unreal Engine Community team for approximately five years, coordinating a global network of community leaders and digital programs. During this time, the team focused on supporting developers through 150+ local chapters and meetups, the weekly Inside Unreal livestreams, and yearly Megajams and Challenges to drive engagement across the Unreal Engine community.
Details
Team Initiatives:
- Unreal Engine Local Chapters: Supported a network of 150+ community-led chapters worldwide, helping local organizers run meetups and networking events for their peers.
- Inside Unreal: Oversight of the Inside Unreal livestream series, which has produced over 600 episodes during the last 12 years on YouTube and Twitch.
- Epic MegaJams: The team coordinated the annual week-long game jams, which see hundreds of projects submitted by developers every year.
- Unreal Challenges: Organized community-wide competitions for Unreal Engine developers, such as "Better Light Than Never," which generated hundreds of entries.
Fortnite Communities
Envisioned and pushed through the Fortnities Community feature from concept to shipped product, including a presence and implementation into Fortnite in-game.
Fortnite Communities enables developers to create an announcement and forum for their players. Announcements show up in-game, and can be liked and replied to. On web players can engage on the forum.
communities.epicgames.com
UnrealEngine.com
Product owner for the redesign and relaunch of the new unrealengine.com website.
www.unrealengine.com
Twinmotion & Realityscan.com
Following the launch of the new UnrealEngine.com, executed on a web unification initiative across Epic in which we built a series of additional unified product sites, such as Twinmotion and Realityscan, as well as unifiying the upper nav across all Epic websites.
www.twinmotion.com & www.realityscan.com
Fab
Got involved in the 3D asset marketplace website Fab.com following its difficult launch, with as objective to get things on track and make as many improvements to the usability of the site as possible.
Product owner for Fab for the 12 months following its launch and introduced a public roadmap and a series of search and UX improvements, text reviews, workflow improvements and so forth.
www.fab.com
Epic Dev
Established dev.epicgames.com, as the overall landing page for all things Developer related that Epic offers.
dev.epicgames.com
Epic Developer Portal
Product Owner responsible for adding Unreal Engine features to the Epic Developer Portal:
- Seat purchasing and management.
- Game release notification and royalty submissions.
dev.epicgames.com/portal
Hourences
Since the early 2000s, I have operated Hourences.com, evolving the site through numerous iterations to meet the changing needs of where I was at with my work.
Over the decades, its feature set has expanded and contracted—at times serving as the most popular Unreal Engine tutorial resource with both free text-based guides and premium video courses, or offering a webshop for my books and games, but above all it has been my portfolio and news site, acting as the central anchor for my entire body of work over the years.
NaliCity
Nalicity was the original and at the time (1999-2008) largest level design community and repository for all Unreal games. It had 10 000+ levels, file hosting, comments, and official/user reviews.
I managed the site (news posting, level approvals, general site management) for a number of years, serving the Unreal community and keeping the games alive.









































































