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Since I have a very extensive resume, this a short synopsis that highlights only the most important bits..
27 Years old, shared Belgian and Dutch nationality. Fluent in Dutch and English, intermediate Swedish, basic French.
I have been designing levels for over 11 years, and this is the 9th year that I am professionally active within the games industry.
I specialize in the Unreal Engine. 11 Years of experience with Unreal Technology. I have worked on five Unreal Engine games.
I have worked for Guerrilla Games, Starbreeze, Teotl Studios, and Khaeon Games as a full time employee.
As an independent freelancer I completed contracts for Webzen, Epic Games, Digital Extremes, Streamline Studios, Prophecy Games, Psyonix Studios.
I have been involved in the development of: The Ball, The Chronicles of Spellborn, Unreal Tournament 2004, Unreal Tournament 2004 ECE, Killzone, Shellshock Nam 67, Warpath, and a yet unannounced EA game. Usually as a level designer or environment artist.
Particularly of note was my work on The Chronicles of Spellborn. I organized and directed the entire environment team which was about 15 people large at its peak. I designed the workflow, educated people in the technology, directed the environment style, and I made sure everyone held on to the technical constraints and quality levels that were set.
Also worth mentioning is that the levels I have made for Epic Games' Unreal Tournament 2004 became some of the most popular levels of the Unreal series ever. I created both the two demo levels, as well as an E3 demo level.
And last but not least, for the game The Ball I was not only the Project Lead and Creative Director, but I also took care of 90% of all environment assets, a big chunk of all level script and all level design, I did all effects in the game, and I took care of all marketing and community related responsibilities. I designed the gameplay, the art style, the technical constraints, workflows, and so on. I managed a team that at its peak was 15 developers large, and we hit all deadlines.
I have given workshops on Unreal Engine 3 to two game development studios who had just acquired the engine: Vstep and Playlogic.
I am a part-time teacher and lecturer at various schools and universities. My usual subjects are Unreal Engine and level design. My courses vary in length from a few hours to several weeks long.
I run one of the most popular and most referenced Unreal Engine 3 tutorial websites, with up to 250.000 visitors a year.
I have written two books. One on the games industry and one on level design. I self-published these and managed the entire process on my own.
I have been deeply involved in the modding communities. I have created dozens of levels and mods through the years, some of which passed the quarter of a million download mark.
I have won over a dozen prizes in the world's biggest game development contest: the Make Something Unreal contest (UT2004/UT3 editions). Eight times a first place, and 15 top-5 positions. A feat very few other people have managed, if anyone.
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