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2005-2007
LEVELS 2007-Today

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2D/3D



Levels 2007-Today

This page contains levels made roughly between 2007 and today. It contains both levels made for commercial projects, such as Huxley, as levels for personal projects, such as the UT3 mod The Ball. The levels are sorted to their release dates and their type, not to quality.

Most of these levels are almost entirely self made, couple of exceptions aside. What I've done precisely on every level can be found in the descriptions.




  • CTF-Krodan (UT3)
  • DM-Krodan (UT3)
  • MP-TheSpire (Gears Of War)
  • CTF-Crater (Huxley)
  • DM-Crevice (Huxley)
  • DM-ThinIce (WarPath)
  • CTF-Decay (WarPath)
  • Verlan Island (Far Cry)




  • CTF Krodan - UT3

  • Description : CTF variant of DM Krodan - twice as large and using different colors - Hobby project - Unreal Engine 3 - Included in CBP
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Except for the car, two statues, and the spiderweb texture, absolutely everything in this level was created by me.
  • Download : BeyondUnreal



  • DM Krodan - UT3

  • Description : Small DM map set in an atmospheric canyon - Hobby project - Unreal Engine 3 - The first custom level to be released for PS3 ever with the help of Epic Games.
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Except for the car, two statues, and the spiderweb texture, absolutely everything in this level was created by me.
  • Download : BeyondUnreal



  • MP The Spire - Gears Of War

  • Description : An estate on top of a spire. Both teams spawn in the gardens surrounding the house, and fight out their battle in the central hallway - Hobby project - Unreal Engine 3 - Made in four days!
  • Design and Concept : Inspired by the Gears Of War art style, besides that, it was self designed and conceptualized.
  • Environment : Most textures and modular meshes were created by Epic's art team. All BSP as well as the entire surrounding scene with all the spires, rocks and so on were modeled by myself. This also goes for all lighting and special effects.
  • Download : BeyondUnreal



  • CTF-Crater - Huxley

  • Description : Struck by a meteor, the medium sized CTF level takes place on the edge of the crater.
  • Design and Concept : Self designed and conceptualized.
  • Environment : Most content by Webzen's art team except for large bits of rock and other terrain which I modeled. Additional help from Robert Horvart.



  • DM-Crevice - Huxley

  • Description : A square in a city ruined by a devastating earth quake, that created a series of deep crevices cutting through the area- Commercial level - Unreal Engine 3
  • Design and Concept : Entirely self designed and conceptualized.
  • Environment : Most generic textures and modular meshes were created by Webzen's art team. Everything else was made by me.



  • DM Thin Ice - Warpath

  • Description :A high tech futuristic Deathmatch level set in a cold environment - Commercial level - Unreal Engine 2
  • Design and Concept : The level was self designed and conceptualized.
  • Environment :Most textures and modular meshes were created by the Digital Extremes Art team. Everything else was self created. Extra credit to Jean "Chicoverde" Rochefort for additional help.



  • CTF Decay - Warpath

  • Description : A medium sized rusty industrial Capture The Flag level - Commercial level - Unreal Engine 2
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Most textures and modular meshes were created by the Digital Extremes Art team. Everything else was self created. Extra credit to Jean "Chicoverde" Rochefort for additional help.



  • Verlan Island - Far Cry

  • Description : A pine forest with a lake in the middle - Non playable hobby project - Far Cry
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Apart from the skybox texture and the ship, everything was self created.



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