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1999-2002
LEVELS 2002-2005

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2005-2007



LEVELS 2002-2005

This page contains the levels I made between roughly 2002 and 2005. It contains only levels made for UT2003 and UT2004. Some of these levels were made for Epic Games, and were included in UT2004 and its demo, while other levels were made just for fun.

The levels are sorted to release date, not to quality.

Most of these levels are almost entirely self made, couple of exceptions aside. What I've done on every level can be found in the descriptions.




  • DM-Redkin (UT2004)
  • ONS-Dinora (UT2004)
  • ONS-Sidaro (UT2004)
  • ONS-Adara (UT2004)
  • DM-Argel (UT2004)
  • DM-Sae (UT2004)
  • ONS-Dawn (UT2004)
  • DM-1on1-Idoma (UT2004)
  • ONS-Torlan (UT2004)
  • DM-Rrajigar (UT2004)
  • ONS-Dria (UT2004)
  • DM-Rankin(UT2004)
  • JB-Addien-Dwy (UT2004)
  • CTF-Addien-Dwy (UT2004)
  • DB-Ship (UT2003)


  • DM-Redkin - UT2004

  • Description : Redkin is an industrial timepiece, forgotten and lost in the depths of the Na Pali Siloris' Canyon. Built into the cliff side no human has set foot in the facility for years. With its machinery still active and purring with activity as the warm Nali sun heats the facility, its metal traps the warmth causing those who dare to enter to drown in their own sweat. The level is a medium sized DM map is set in an industrial building. 3.5 room based well flowing map. One to two floors high and entirely indoor - Hobby Project - Unreal Engine 2
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Except the van and the spitfire (by Desperado) pretty much everything was created entirely by me.
  • Download : Hourences.com DL



  • ONS-Dinora - UT2004

  • Description : A map set across a vast stretch of a neglected and long forgotten beach, the sands are shifting once more. Heralded by the fierce thunderstorm high above, the sun seemingly starts to recapture the land, and below an epic battle erupts between ancient shipwrecks and aged rocks. Medium sized Onslaught map on an Irish influenced beach, long thin floorplan with in the middle a large rock as separation. Bases are set in two old churches. - Hobby Project - Unreal Engine 2 - First Place Best Onslaught Level MSU Phase 4 UT2004
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Except the trees pretty much everything was created entirely by me.
  • Download : Hourences.com DL



  • ONS-Sidaro - UT2004

  • Description : Two Skaarj bases battle each other on the banks of a small river - Commercial Project - Epic's UT2004 Add on - Unreal Engine 2
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Except some alien meshes and some textures used for the sky pretty much everything was created entirely by me.



  • ONS-Adara - UT2004

  • Description : Two rival weapon manufacture companies are fighting this in thigh mesa canyon for the control over a central bridge. The level is thin but long and medium sized. Because of several large caverns around it is partially indoor and provides loads of z action - Commercial Project - Epic's UT2004 add on - Unreal Engine 2
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Except some threes and some metal textures pretty much everything was created entirely by me.
  • Download : BeyondUnreal



  • DM-Argel - UT2004

  • Description : A deserted building, serving as a refuge for those who seek shelter from the freezing world outside. Ice cold level set in a combination of a standard industrial building combined with fantasy. The map has 3 main rooms and is Medium sized - Hobby Project - Unreal Engine 2 - Honorable Mention Best Level MSU Phase 3 UT2004
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Everything was created entirely by me.
  • Download : Hourences.com DL



  • DM-Sae - UT2003/4

  • Description : A mysterious soaking wet, cold cave below the sea floor. Small map for a limited number of players. - Hobby Project - Unreal Engine 2 - Finalist Best Level and 4th place Best Level Using Original Content MSU Phase 2 UT2004 - made in just 7 evenings!
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Except the statue (by lehmi) everything was created entirely by me.
  • Download : Hourences.com DL



  • ONS-Dawn - UT2004

  • Description : Medium sized Warm fantasy styled level. The level takes place around a lush create with two bases on opposite ends. The crates two center nodes and various ways in and out create interesting gameplay.. - Commercial Project - Unreal Engine 2 - Created for Epic Games for UT2004 - Note that the screenshots represent a personal version of the level
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Most textures and meshes by Epic Games, the rest was created by me.



  • DM-1on1-Idoma - UT2004

  • Description : Small indoor level set in a building with a mix between Industrial and natural. First level of the singleplay game - Commercial Project - Unreal Engine 2 - Created for Epic Games for UT2004
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Except the textures pretty much everything was created entirely by me.



  • ONS-Torlan - UT2004

  • Description : A lush valley with a dried up riverbed in the middle. Torlan means "on the river shores" - Commercial Project - Unreal Engine 2 - Created for Epic Games for UT2004 - Included in the UT2004 Demo - One of the most popular multiplayer levels ever - The level was the prototype level for this gametype - Note that the screenshots represent a personal version of the level
  • Design and Concept : The level was largely self designed and conceptualized, number of tweaks and small things aside.
  • Environment : Terrain textures and most meshes by Streamline Studios, everything else by me.
  • Download : UT2004 Demo - BeyondUnreal



  • DM-Rrajigar - UT2004

  • Description : A dark gloomy cavern. Loosely inspired by Unreal's Rrajigar level - Commercial Project - Unreal Engine 2 - Created for Epic Games for UT2004 - Used for the E3 demo
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Except the textures pretty much everything was created entirely by me.



  • ONS-Dria - UT2004

  • Description : Very large medieval inspired level set on the shores of a large frozen river - Commercial Project - Unreal Engine 2 - Created for Epic Games for UT2004 - note that the screenshots represent a personal version of the level
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Textures and most meshes by Epic Games, everything else was created entirely by me.



  • DM-Rankin - UT2004

  • Description : Set in a dark factory this level provides hardcore gameplay with a thunder storm raging outside. Medium sized but suitable for all types of player loads and lots of gameplay - Commercial Project - Unreal Engine 2 - Created for Epic Games for UT2004 - Included in the UT2004 Demo - One of the most popular multiplayer levels ever
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Except the textures pretty much everything was created entirely by me.
  • Download : UT2004 Demo - BeyondUnreal



  • JB-Addien-Dwy - UT2003/4

  • Description : A conversion of my level CTF-Addien-Dwy for the Mod Jailbreak - Hobby Project - Unreal Engine 2 - First Place Best Gametype MSU UT2004 Phase 3
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Except a number of textures (by Epic and GMotha) pretty much everything was created entirely by me.
  • Download : Jailbreak



  • CTF-Addien-Dwy - UT2003/4

  • Description : Small level set in a very atmospheric estate during a calm summer night. A murder just took place and one can feel the mysterious death everywhere in the level - Hobby Project - Unreal Engine 2 - Best Level Using Original Content 4th place MSU UT2004 Phase 1
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Except a number of textures (by Epic and GMotha) pretty much everything was created entirely by me.
  • Download : Hourences.com DL



  • DB-Ship - UT2003

  • Description : Medium sized Deathball Level set inside the cargo area of a futuristic ship - Hobby Project - Unreal Engine 2
  • Design and Concept : The level was entirely self designed and conceptualized.
  • Environment : Except the containers and most textures pretty much everything was created entirely by me.




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