LEVEL DESIGN RELATED JOBS - EUROPE



   Jobs for


  • Level Designers
  • Environment Artists
  • Texture Artists
  • Lighting Artists
  • Gameplay Scripters
  • And Others

  • An Unreal Engine job, or suspected Unreal Engine job.
    A freelance job.
    A job advertised by a recruiter.
    A featured job.
    Positions well suited for starters and modders.
    Midlevel positions.
    Positions for senior and lead developers.
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    Level Design Jobs
    Recently Added

  • Level Designer at Keen Games in Germany on Apr 30, 2008
  • Level Designer (F) at F4 in France on Apr 30, 2008
  • Level D./Scripter (F) at Quantic Dream in France on Apr 30, 2008
  • Environment Artist at Datascope in UK on Apr 13, 2008
  • Level Designer at Replay Studios in Germany on Apr 08, 2008





  • Level Design Jobs Featured Jobs

  • Senior Texture Artist at Starbreeze Studios in Sweden
  • Environment Artist at Remedy Entertainment in Finland
  • Senior Environment Artist at Remedy Entertainment in Finland
  • Gameplay Designers at Remedy Entertainment in Finland
  • Lead Graphic Designer / 2D Artist at VSTEP in Netherlands
  • Level Designer at Playlogic in Netherlands





  • Level Design Jobs Summary - Sorted by Location (ascending)

  • Level Designer at Zeitguyz in Denmark
  • Environment Artist at Zeitguyz in Denmark
  • Level Artist at Zeitguyz in Denmark
  • Senior Level Designer at Recoil Games in Finland
  • Environment Artist at Remedy Entertainment in Finland
  • Senior Environment Artist at Remedy Entertainment in Finland
  • Gameplay Designers at Remedy Entertainment in Finland
  • Environment Designer at Arkane Studios in France
  • Level Designer at Arkane Studios in France
  • Level Designer at Artefacts Studio in France
  • Lead Level Designer (in French) at MK Games in France
  • Sr. Level Designer (Fr.) at Darkworks in France
  • Level Designer (F) at Ankama Games in France
  • Level Designer (F) at F4 in France
  • Level D./Scripter (F) at Quantic Dream in France
  • Level Designer at Acony in Germany
  • Senior Level Designer at Acony in Germany
  • Senior Level Designer at Yager in Germany
  • Level Designer at Yager in Germany
  • Level Designer at Crytek in Germany
  • Level Designer (in German) at Related Designs - Ubisoft in Germany
  • Senior Level Designer (in German) at Blue Byte - Ubisoft in Germany
  • Level Designer at Replay Studios in Germany
  • Level Designer at Chimera Entertainment in Germany
  • Level Designer at Keen Games in Germany
  • Junior Level Designer at Crytek in Hungary
  • Level Designer at Playlogic in Netherlands
  • Level Designer/Scripter at Guerrilla Games in Netherlands
  • Senior Environment Artist at Triumph Studios in Netherlands
  • Texture Artist at W! Games in Netherlands
  • Lead Graphic Designer / 2D Artist at VSTEP in Netherlands
  • Senior Level Designer at ZootFly in Slovenia
  • Level Designer at Pyro Studios in Spain
  • Level Designer at Grin in Sweden
  • Texture Artist Intern at Starbreeze Studios in Sweden
  • Level Designer at Grin Gothenburg in Sweden
  • Senior Texture Artist at Starbreeze Studios in Sweden
  • Chief Level Designer at Codemasters in UK
  • Environment Artist at Pivotal Games in UK
  • Senior Environment Artist at Pivotal Games in UK
  • Environment Artist at Climax in UK
  • Level Designer at Splash Damage in UK
  • Environment Artist - 3DSMax at Rebellion in UK
  • Level Designer at Sony C.E. UK in UK
  • Junior Level Designer at Climax in UK
  • Lead Level Designer at Splash Damage in UK
  • Env. Concept Artist at Bizarre Creations in UK
  • Lead/Sr Level Designer at Sony C.E. UK in UK
  • Level Designer at OPM in UK
  • Level/Gameplay Designer at Eurocom in UK
  • Level Designer (MP) at Bizarre Creations in UK
  • Level Designer (SP) at Bizarre Creations in UK
  • Environment Artist at Datascope in UK





  • Jobs Listing - Sorted by Location (ascending)


    Zeitguyz
    Denmark
    Mar 12, 2008
    Level Designer
    ZeitGuyz Game Developers are doing what the Universe is doing – we’re expanding, and thusly look
    for full time talented and experienced programmers and artists. Our current project is an upcoming AAAtitle:
    Recoil – Retrograd. See more at www.zeitguyz.com.
    The ideal candidate is a visionary and independent level designer with great multitasking abilities.

    Qualifications:
    • Previous kewl level design made for released games
    • Superior understanding of excellent gameplay
    • Experience with game play scripting
    • Can do basic modelling in Max
    • Experience in U3 or U2 Engine is an advantage.
    • A passion for computer games

    Personal skills:
    • Strong communication skills
    • Can take initiative
    • Creative and stabile

    All applications should consist of a written CV, personal letter and work samples – if available. Work
    samples should be delivered in an easy accessible format. Video clips (avi, mpeg, wmv) and pictures (jpeg)
    are accepted either as links or attached to the application. Submitted materials will not be returned, but may
    at some point be integrated in a landfill.
    Send your application to: Jobs@ZeitGuyz.com



    Zeitguyz
    Denmark
    Mar 12, 2008
    Environment Artist
    ZeitGuyz Game Developers are doing what the Universe is doing – we’re expanding, and thusly look
    for full time talented and experienced programmers and artists. Our current project is an upcoming AAAtitle:
    Recoil – Retrograd. See more at www.zeitguyz.com.
    The ideal candidate is an effective and detail orientated modeller and texture artist, who wish to be a
    part of a team creating the environment for a truly unique universe.

    Job description
    • Modelling and texturing of high quality 3d environment assets for next-gen games.
    • Participate in constructive group critique of own and others work.
    • Work well within restrictions of next-gen platforms.
    • Communicate with other departments within the company to achieve optimal results.

    Qualifications
    • Experience from previously released games.
    • Proven aesthetic and technical skills.
    • Dedicated team player and proactive when given individual tasks.
    • Excellent knowledge of high-end software packages like 3d Studio MAX, Photoshop or equivalent.
    • Ability to illustrate thoughts and ideas is a huge plus.
    • Experience with high poly modelling workflow, e.g. in ZBrush, is a plus.
    • Ability to adapt to new workflow methods and software packages.
    • Knowledge of 3d game engines like Unreal2 or 3 is a plus.
    • A love for computer games.
    • Excellent verbal and written English communication skills.

    All applicants should submit a written CV, personal letter and most important a portfolio. Your portfolio
    should portray varied samples your best artwork. Words describing ideas and thoughts about each piece are
    encouraged.
    Submitted work samples should be delivered in an easily accessible format. Video clip (avi, mpeg, wmv,
    mov) and pictures (jpeg) are accepted either as links to web pages or attachments. Note that submitted
    material will not be returned.
    Send your application to: Jobs@ZeitGuyz.com



    Zeitguyz
    Denmark
    Mar 12, 2008
    Level Artist
    ZeitGuyz Game Developers are doing what the Universe is doing – we’re expanding, and thusly look
    for full time talented and experienced programmers and artists. Our current project is an upcoming AAAtitle:
    Recoil – Retrograd. See more at www.zeitguyz.com.

    Job description
    • Build and light levels in close cooperation with environment artists and level designers.
    • Participate in constructive group critique of your own work and that of others.
    • Work well within restrictions of next-gen platforms.
    • Communicate with other departments within the company to achieve optimal results.

    Qualifications
    • Proven aesthetic and technical skills
    • Excellent knowledge of digital lighting
    • Knowledge of 3d game engines is a must
    • Dedicated team player and proactive when given individual tasks
    • Experience from game productions, modding community or relevant school projects is a must
    • Knowledge of modeling and texturing of 3d environment assets for next-gen games
    • Knowledge of high-end software packages like 3d Studio MAX, Photoshop or equivalent
    • Ability to illustrate thoughts and ideas is a huge plus
    • Ability to adapt to new workflow methods and software packages
    • A love for computer games
    • Excellent verbal and written English communication skills

    All applicants should submit a written CV, personal letter and most important a portfolio. Your portfolio
    should portray varied samples (screenshots or movies) of lit scenes. Words describing ideas and thoughts
    about each piece are encouraged.
    Submitted work samples should be delivered in an easily accessible format. Video clip (avi, mpeg, wmv,
    mov) and pictures (jpeg) are accepted either as links to web pages or attachments. Note that physically
    submitted material will not be returned.
    Send your application to:
    jobs@zeitguyz.com



    Recoil Games
    Finland
    Dec 01, 2007
    Senior Level Designer
    As a senior level designer you should be an avid gamer, with game world design and building experience. Your job is to co-operate with the art team on planning environments and creating fun gameplay experiences for a cutting edge console/PC title.

    You will create and maintain level design documentation, script gameplay events and encounters, and place and set up game elements.

    You will also participate in the design of gameplay features, build level templates in a level editor, and co-plan the creation of audiovisual elements of environments with artists and sound designers.

    You will work together with the QA department to ensure high quality of the levels.

    Requirements:

    * 3+ years of game development experience
    * Passion for developing and playing video games
    * Good interpersonal skills
    * Good communication skills in English
    * Worked on at least two console/PC title or a mod in a level designer role from start to finish
    * Good knowledge of scripting languages
    * Basic understanding of programming
    * Good knowledge of famous PC and console games
    * Ability to work in a team efficiently and with diplomacy under pressure and mentor other level designers



    Assets:

    * Experience in game development with Unreal Engine
    * Experience in developing on next-gen consoles (Xbox 360 / PS3) or PC/DX9
    * Programming background
    * Autodesk 3ds Max experience
    * Interest in architecture
    * Drawing skills
    * Good communication skills in Finnish (written & verbal)
    * Passion for developing and playing video games
    * Passion for 1st or 3rd person action-adventure games
    * Personal game projects in related fields

    We offer:

    * Competitive salary, bonus opportunity and great benefits
    * Experienced and relaxed yet ambitious work atmosphere
    * Interesting project backed by an international financier
    * Unique opportunity to become a professional game developer in Finland
    * Relocation package

    Additionally, we like to encourage everyone to give their input in the design process and we offer all of our workers the resources they need to succeed and do their very best.

    This is a full-time job, situated in Helsinki, Finland.

    Please forward your application, CV and work samples to



    Remedy Entertainment
    Finland
    Feb 07, 2008
    Environment Artist
    Remedy Entertainment, best known as the developer of the Max Payne® games and one of the leading independent game studios in the world, is looking for an Environment Artist to work on the upcoming Xbox360 and PC title Alan Wake™.

    As an Environment Artist you are responsible for creating stunning, real-world like interior and exterior 3D environments that are a good match with gameplay. Based on the provided location designs and reference photographs, you will create geometry, textures and lighting for environments, buildings, and props using our state-of-the art in-house tools and 3DS Max. You will also participate in creating designs as well as 2D and 3D concept art for whole landscapes and locations.

    Qualifications:

    * Great sense of scale, detail, form and texture
    * Good understanding of architecture and nature
    * Excellent with Photoshop and good traditional drawing skills
    * Fluent with some 3D modeling software or some game editor
    * Work experience / serious hobby work in the game industry
    * Good communication and team work abilities
    * We also appreciate any other relevant experience and studies, for instance in architecture or digital photography

    Remedy offers:

    * An opportunity to work on a unique, eagerly expected AAA game
    * A chance to work with smart and passionate people in a focused, yet relaxed team where you too will carry a lot of responsibility
    * Great working environment and facilities with cutting edge technology
    * Great benefits package including health care, sports, four to five weeks of paid vacation
    * Competitive salary and bonuses
    * Relocation package and annual travel back home for foreigners

    To apply, please send your application with a CV and working samples with a brief explanation of each to jobs@remedygames.com OR mail them to Remedy Entertainment, Päiväntaite 8, 02210 Espoo, Finland. Please use the job title as the e-mail's subject line. Please send your application by February 17th, 2008. Relocation to the Helsinki area in Finland will be required.

    Remedy Entertainment Ltd., a privately held developer of action computer games, game franchises and leading edge 3D game technology is based in Espoo, Finland. Remedy is currently developing the psychological action thriller Alan Wake™ which will be published by Microsoft Game Studios. For further information, see http://www.remedygames.com and http://www.alanwake.com



    Remedy Entertainment
    Finland
    Feb 07, 2008
    Senior Environment Artist
    Remedy Entertainment, best known as the developer of the Max Payne® games and one of the leading independent game studios in the world, is looking for a Senior Environment Artist to work on the upcoming Xbox360 and PC title Alan Wake™.

    As a Senior Environment Artist you are responsible for creating stunning, real-world like interior and exterior 3D environments that are a good match with gameplay. You will create designs as well as 2D and 3D concept art for large landscapes and locations, and oversee their implementation in the environment art team. Based on the location designs and reference photographs, you will also yourself create geometry, textures and lighting for environments, buildings, and props using our state-of-the art in-house tools and 3DS Max.

    Qualifications:

    * Ability to create high-level designs for large landscapes and locations
    * Great sense of scale, detail, form and texture
    * Excellent understanding of architecture and nature
    * Excellent Photoshop and traditional drawing skills
    * Fluent with some 3D modeling software or some game editor
    * Work experience / serious hobby work in the game industry
    * Good communication and team work abilities
    * We also appreciate any other relevant experience and studies, for instance in architecture or digital photography

    Remedy offers:

    * An opportunity to work on a unique, eagerly expected AAA game
    * A chance to work with smart and passionate people in a focused, yet relaxed team where you too will carry a lot of responsibility
    * Great working environment and facilities with cutting edge technology
    * Great benefits package including health care, sports, four to five weeks of paid vacation
    * Competitive salary and bonuses
    * Relocation package and annual travel back home for foreigners

    To apply, please send your application with a CV and working samples with a brief explanation of each to jobs@remedygames.com OR mail them to Remedy Entertainment, Päiväntaite 8, 02210 Espoo, Finland. Please use the job title as the e-mail's subject line. Please send your application by February 17th, 2008. Relocation to the Helsinki area in Finland will be required.

    Remedy Entertainment Ltd., a privately held developer of action computer games, game franchises and leading edge 3D game technology is based in Espoo, Finland. Remedy is currently developing the psychological action thriller Alan Wake™ which will be published by Microsoft Game Studios. For further information, see http://www.remedygames.com and http://www.alanwake.com



    Remedy Entertainment
    Finland
    Feb 07, 2008
    Gameplay Designers
    Remedy Entertainment, the developer of the Max Payne® games and one of the leading independent game studios in the world, is looking for Gameplay Designers to work on the upcoming Xbox360 and PC title Alan Wake™.

    You know what it takes to create a great game. You have a refined visual imagination, as well as experience working with complex scripting and gameplay editors. As Gameplay Designer, your main responsibilities are to implement and script minute-to-minute gameplay and game systems within the framework of the story and high-level game design. Before implementation, you will create the gameplay plans in co-operation with the Lead Game Designer and Lead Writer. You are expected to deliver gameplay that matches the overall game atmosphere and style.

    Qualifications:

    * Excellent communication, problem-solving and team work skills
    * Independent and proactive attitude
    * Ability to plan and document your own work
    * Understanding of playability, user interfaces, and the basic concepts of game AI and physics
    * Proven experience with modding, level editors, scripting and creation of story-driven gameplay
    * Extensive knowledge of past and current games on the market, and understanding of what factors contribute to a commercial success
    * Pluses: programming background, 3D Studio Max skills

    Remedy offers:

    * An opportunity to work on a unique, eagerly expected AAA game
    * A chance to work with smart and passionate people in a focused, yet relaxed team where you too will carry a lot of responsibility
    * Great working environment and facilities with cutting edge technology
    * Great benefits package including health care, sports, and four to five weeks of paid vacation
    * Competitive salary and bonuses
    * Relocation package and annual travel back home for foreigners

    To apply, please send your application with a CV and working samples with a brief explanation of each to jobs@remedygames.com OR mail them to Remedy Entertainment, Päiväntaite 8, 02210 Espoo, Finland. Please use the job title as the e-mail's subject line. Please send your application by February 17th, 2008. Relocation to the Helsinki area in Finland will be required.

    Remedy Entertainment Ltd., a privately held developer of action computer games, game franchises and leading edge 3D game technology is based in Espoo, Finland. Remedy is currently developing the psychological action thriller Alan Wake™ which will be published by Microsoft Game Studios. For further information, see http://www.remedygames.com and http://www.alanwake.com



    Arkane Studios
    France
    Jan 01, 2008
    Environment Designer
    Job description

    As an environment designer at Arkane Studios Lyon (France), you will be responsible for designing and creating the layout of our levels. You will interface and help mediate between the needs of traditional artists and game-play oriented level designers to create next generation games based on The Source Engine, Valve’s award-winning technology used in the making of Half-Life 2™. As a solid addition to the environment team, we expect you to be self-motivated, and to possess a strong understanding of both game theory and aesthetics.


    Required qualifications


    Required qualifications

    - A solid understanding of spatial relationships for game play, performance, and aesthetics.
    - Working knowledge of Hammer (brushwork, displacements, map compilation)
    - Proven track record in either the MOD community or as a professional in the industry
    - English interpersonal, writing and communication skills.

    Preferred qualifications:

    - Working knowledge of Photoshop
    - Experience working on console and cross-platform development
    - Personal hobby projects
    - One or more shipped titles on console or PC

    If you would like to contact us, please send us your resume, motivation letter to jobs@arkane-studios.com. Please provide a link to your work portfolio (personal or professional) – we will not consider candidates bearing only a resume.



    Arkane Studios
    France
    Jan 01, 2008
    Level Designer
    Job description


    As a level designer at Arkane Studios Lyon (France), you will be responsible for designing and building 3D levels to create next generation games based on The Source Engine, Valve’s award-winning technology used in the making of Half-Life 2™. You will work with the design team to create and refine gameplay mechanics.

    Required qualifications


    Required qualifications

    - A solid understanding of spatial relationships for game play, performance, and aesthetics.
    - Working knowledge of Hammer (brushwork, displacements, map compilation)
    - Proven track record in either the MOD community or as a professional in the industry
    - English interpersonal, writing and communication skills.

    Preferred qualifications:

    - Working knowledge of Photoshop
    - Experience working on console and cross-platform development
    - Personal hobby projects
    - One or more shipped titles on console or PC

    If you would like to contact us, please send us your resume, motivation letter to jobs@arkane-studios.com. Please provide a link to your work portfolio (personal or professional) – we will not consider candidates bearing only a resume.



    Artefacts Studio
    France
    Oct 23, 2007
    Level Designer
    Requirement: At least 1 production cycle of experience
    No further info was given.

    contact@artefacts-studio.com
    Artefacts Studio
    181, avenue Jean Jaurès
    69007 Lyon




    MK Games
    France
    Nov 14, 2007
    Lead Level Designer (in French)
    MKO GAMES recherche un Lead Level designer volontaire, créatif et méthodique pour participer à l’élaboration d’un jeu d’Action Aventure AAA fondé sur une licence prestigieuse à l’aura internationale.

    Le Lead Level Designer intégrera le core team du projet pour créer de vastes décors dont le contenu jouable est à 75% modulaire et 100% solo et multi.

    Sa mission consistera à :

    * Participer en amont à la spécification des outils de level design ;
    * Spécifier le cahier des charges level design en collaboration directe avec le réalisateur ;
    * Construire et superviser l’élaboration des niveaux et de leurs variations ;
    * Recruter et encadrer l’équipe level/mission design.

    Profil exigé

    * 5 ans d’expérience minimum dans le jeu vidéo ;
    * Connaissance préalable d’outils types Unreal et/ou Renderware ;
    * Capacité d’analyse et de synthèse ;
    * Excellente communication orale et écrite ;
    * Anglais courant parlé/écrit.

    Atouts

    * Excellente culture jeu vidéo consoles et PC ;
    * Capacité à conceptualiser les designs de niveaux à l’écrit ;
    * Expérience en level design de jeu multi en ligne ;
    * Connaissance préalable du moteur Gamebryo ;
    * Maîtrise de MS Office.

    Prise de poste : janvier 2008

    jobs@mkogames.com



    Darkworks
    France
    Mar 19, 2008
    Sr. Level Designer (Fr.)
    Mission

    Dans le cadre du développement d’un jeu AAA, Darkworks recherche un Level Designer Senior

    Sous la responsabilité du Lead Level Designer et du Lead Technique Level Designer, vous serez en charge de la création d’un ou de plusieurs levels du jeu en accord avec les contraintes techniques et artistiques.

    Responsable de l’intégration de l’ensemble des éléments interactifs d’un niveau du jeu : items, entités et brique de GP, vous devrez également mettre en place la navigation et les différents éléments de réalisation (évènements scénarisés).

    Darkworks recherche pour ce poste un profil très créatif, technique, et méthodique.


    Responsabilités principales

    * Garantir la production du level de A à Z
    * Ecriture de brief de levels
    * Commande des besoins aux différents corps de métier (graph, sfx, animations…)
    * Mise en place de la map 3D et des patterns de jeu
    * Réglage et débug du level


    Profil

    * Une expérience significative au poste de Level Designer (un cycle complet de production)
    * Une expérience sur un titre action aventure ou FPS serait un plus
    * Une excellente connaissance des genres action aventure et FPS.
    * Une forte créativité dans un environnement de gameplay donné
    * Une importante culture des jeux
    * Une Connaissance du moteur de jeu Unreal (2.5 minimum, Unreal 3) serait un plus
    * La maîtrise d’un langage de moteur de script est un plus
    * Un profil programmeur est un atout
    * Un profil infographiste est un atout
    * Une expérience de travail avec un binôme infographiste 3D est un plus
    * Un bon sens de la communication
    * De fortes exigences qualitatives


    A fournir CV, Lettre de motivation, travaux personnels, Site Web,…
    Merci de mentionner dans votre intitulé de mail le poste auquel vous postulez.
    A Serge Autard
    Par email jobs@darkworks.com



    Ankama Games
    France
    Apr 02, 2008
    Level Designer (F)
    Missions

    Passionné de jeu de rôle tactique au tour par tour et de 3D isométrique, vous allez participer à la création du monde de Wakfu, univers Heroic Fantasy à l’humour décalé.

    Fort d’une créativité et d’un sens artistique développés, vous concevrez des maps de jeux passionnantes et effectuerez du level design aussi bien à grande qu’à petite échelle (création de continents, de bâtiments et d’instances).


    Profil

    * Connaissance de la 3D isométrique et du mode tiles (type RPG Maker ou équivalent) ;
    * Connaissance des jeux de stratégie au tour par tour (Heroes of Might and Magic, Final Fantasy Tactics, UFO, Fallout tactics, Ogre Battle…) ;
    * Connaissance des mécaniques de jeux type MMORPG (votre connaissance de notre jeu Dofus est un plus) ;
    * Forte capacité à travailler en équipe ;
    * Les débutants sont bienvenus.


    CDI Temps plein

    CV, Lettre de motivation, Liens vers vos travaux personnels / Site Web

    jobs@ankama-games.com



    F4
    France
    Apr 30, 2008
    Level Designer (F)
    Level Designer Game Designer


    Responsabilités

    Au sein d’une équipe jeune et dynamique, ses responsabilités sont les suivantes :

    * Créer et scripter une partie du contenu du jeu (missions, objets, personnages, didacticiels…), régler son gameplay (aspects RPG, difficulté...)
    * Composante Game Design : participer à la conception et aux spécifications des jeux F4 (contexte, game mechanics, level design, storyline)
    * Procéder à des tests systématiques du jeu, analyser ses défauts, proposer des améliorations
    * Garantir le respect du game design, des délais, des lignes directrices du projet.

    Evolutions possibles à moyen terme vers le game design et/ou la gestion de projet, selon profil et expérience.


    Profil

    * Organisé, rigoureux, passionné, autocritique. Capacité à communiquer et écouter. Esprit de synthèse.
    * Savoir rédiger des documents clairs et structurés
    * Capacités d’adaptation. Capacité à travailler sur plusieurs projets en même temps
    * Maîtrise d’au moins un langage de script (LUA apprécié), du HTML et du XML.
    * Excellente connaissance du jeu vidéo en général sur PC et Consoles
    * Connaissance des problématiques liées aux jeux online, aux MMO, et aux mondes virtuels : contraintes, gameplay, publics
    * Parfaite connaissance de l’environnement Windows, d’Internet, de Microsoft Office (Visio, Word, Excel…)
    * Très bon niveau d’anglais

    Sont un plus :

    * Une formation en Game Design (ENJMIN, Supinfogame, école anglophone…)
    * Une première expérience dans la conception de jeux vidéo (Level Designer, Game Designer, Programmeur…)
    * Une expérience ou une connaissance particulière des jeux de course ou des jeux de sport.
    * Des notions de modélisation 3D (Maya apprécié)
    * Langue maternelle anglaise appréciée (avec un très bon niveau en français)
    * La connaissance d’une langue asiatique


    Rémunération selon profil et expérience.

    Type de contrat : CDI

    Lieu : Paris 8ème.



    Quantic Dream
    France
    Apr 30, 2008
    Level D./Scripter (F)
    Dans le cadre de développement de Jeux vidéo sur console nouvelle génération, vous serez chargé de l’intégration des éléments réglant la navigation et le comportement du personnage jouable dans notre éditeur de jeu.

    Vous travaillerez en collaboration avec les game designers, les scripteurs caméra et les game builders. Vous serez garant de la cohérence et de la jouabilité des niveaux du jeu.

    Un bon sens logique et une sensibilité gameplay sont essentiels. Mais il n’est pas nécessaire d’avoir des connaissances en programmation.


    Compétences requises

    * Une sensibilité gameplay poussée
    * De bonnes capacités relationnelles, le goût du travail en équipe
    * Rigueur, méthode et organisation
    * Une expérience avec un outil d’édition de niveau est un plus
    * Une expérience dans le jeu vidéo est un plus



    Acony
    Germany
    Sep 12, 2007
    Level Designer
    Position Summary
    The Level Designer collaborates with art and programming teams to create challenging experiences in visually appealing, immersive environments for Acony's current multiplayer videogame project. He directly reports to the Lead Level Designer.

    Position Responsibilities
    - Collaborate with design team members to design interesting and engaging gameplay scenarios within the established game design guidelines
    - Level design includes the development of scenarios and objectives that add up to a truly great, high quality gaming experience that meets critical and commercial goals
    - Design detailed, 3D levels for the game, including relative locations of terrain, rooms, objects, obstacles and enemies for each gameplay moment, as documented by design guidelines, specifications, research and reference materials
    - Work closely with art and programming groups through all phases of design, implementation, playtesting and QA
    - Develop schedules and time estimates for tasks with the Lead Level Designer, and provide plans for implementation
    - Perform research to acquire new knowledge necessary to perform assigned tasks

    Position Qualifications/Requirements
    - Skilled with 3D spatial relationships and design of 3D videogames. Experience with 3D architecture and/or 3D modeling is helpful
    - Ability to quickly master proprietary tools and development processes
    - Ability to analyze competitive games and identify strengths and weaknesses
    - Technically-inclined and hands-on level building and scripting skills
    - Strong in selling a vision
    - Creative and innovative game development experience within a studio environment
    - Strong passion for creating immersive, high quality videogames
    - A true video game addict
    - Fluency in English

    Technical Requirements
    - All-around experience with computer game technologies
    - Position absolutely requires experience designing and completing levels, though that experience need not be commercial
    - Need to have publicly released levels for a first-person shooter
    - Only applicants with playable level portfolio and track record will be considered

    Soft-Skill Requirements
    - Superior communication skills, including the ability to communicate creative ideas through written materials, sketches, drawings and other illustrations
    - Ability to present ideas clearly in front of a group
    - Excellent problem-solving and interpersonal skills
    - Ability to work both as a member of a team, and individually with minimum supervision

    Bonus
    - Fluency in German
    - Fundamental skills with and understanding of 3D modeling software, such as Maya or 3D Studio Max, and 2D art software like Photoshop
    - Modders are welcome if you have a proven record within the modding community



    Acony
    Germany
    Jul 25, 2007
    Senior Level Designer
    Position Summary
    The Senior Level Designer collaborates with art and programming teams to create challenging experiences in visually appealing, immersive environments for Acony's current multiplayer videogame project. He will work closely with the Lead Level Designer.

    Position Responsibilities
    - Collaborate with design team members to design interesting and engaging gameplay scenarios within the established game design guidelines
    - Level design includes the development of scenarios and objectives that add up to a truly great, high quality gaming experience that meets critical and commercial goals
    - Design detailed, 3D levels for the game, including relative locations of terrain, rooms, objects, obstacles and enemies for each gameplay moment, as documented by design guidelines, specifications, research and reference materials
    - Work closely with art and programming groups through all phases of design, implementation, playtesting and QA
    - Develop schedules and time estimates for tasks with the Lead Level Designer, and provide plans for implementation
    - Perform research to acquire new knowledge necessary to perform assigned tasks

    Position Qualifications/Requirements
    - Ability to quickly master proprietary tools and development processes
    - Strong passion for creating immersive, high quality videogames
    - Analyzing competitive games and identifying strengths and weaknesses
    - Technically-inclined and hands-on level building and scripting skills
    - Strong in selling a vision
    - Creative and innovative game development experience within a studio environment
    - 3+ years professional game design experience, with demonstrated track record of shipping AAA quality, PC multiplayer titles
    - Fluency in English

    Technical Requirements
    - All-around experience with computer game technologies
    - Position absolutely requires experience designing and completing levels, though that experience need not be commercial
    - Need to have publicly released levels for a first-person shooter
    - Only applicants with playable level portfolio and track record will be considered

    Soft-Skill Requirements
    - Superior communication skills, including the ability to communicate creative ideas through written materials, sketches, drawings and other illustrations
    - Ability to present ideas clearly in front of a group
    - Excellent problem-solving and interpersonal skills
    - Ability to work both as a member of a team, and individually with minimum supervision

    Bonus
    - Fluency in German
    - Fundamental skills with and understanding of 3D modeling software, such as Maya or 3D Studio Max, and 2D art software like Photoshop
    - Experience with Unreal3 game development



    Yager
    Germany
    Dec 01, 2007
    Senior Level Designer
    * Responsibilities:
    * Conceptualize engaging and entertaining gameplay scenarios as well as cinematic set pieces for single player and multiplayer levels
    * Create level prototypes and final in-game levels using Unreal Editor and Unreal scripting system (Kismet)
    * Document new game levels
    * Collaborate with departmental leads and design team to develop core concepts and game content
    * Balance and adjust game-play experiences to ensure the product’s critical and commercial success
    * Meet deadlines and manage tasks effectively
    * Requirements:
    * 3+ years of level design experience
    * Previous design experience on a shipped action game title
    * Strong understanding of the fundamentals of game design
    * Demonstrable success in creating compelling game play, scenarios, activities, and encounters
    * Ability to both conceptualize and implement game ideas using various tools and technology
    * Be able to quickly adapt to change, finding creative solutions and maintaining positive momentum in the face of adversity
    * Strong scripting skills
    * Basic drawing skills as well as some experience with 2D packages like Photoshop, Freehand, Visio etc.
    * Ability to take and apply direction and work well in a team environment
    * Strong communication, interpersonal, and organizational skills
    * Ability to communicate effectively in English, both verbally and in writing
    * Have a passion for playing and creating creative and quality videogames
    * Desireable skills:
    * Additional work experience and management skills suitable for a Lead Designer or Lead Level Designer position
    * Experiences with the Unreal Engine, 3ds Max and/or Maya are beneficial
    * A background in architecture is a plus



    Yager
    Germany
    Dec 01, 2007