Game developer - Level Designer - Environment Artist - Author - Tutor - 11 Years of experience with Unreal Technology
I am available for support and training. Contact me if you are interested – me@Hourences.com – My pricing is very reasonable.

My Place

  • I am available to intense private training sessions. Travel to my place, and I will teach you the editor and the engine faster and more in depth than anyone else can. I live just 90 minutes from Stockholm international airport, and I have the space to have someone stay over.
  • While you are at it you can visit Stockholm, or explore the endless woods that start in my backyard.
  • I think it’s probably the single most useful piece of training I’ve done – to have an expert just dealing with my questions and queries was absolutely invaluable as was just watching someone work who really knows the editor – quite a lof of the most useful things I learned were things I didn’t know I didn’t know!
    Simon Booth – Teacher at William Howard School – United Kingdom

    Teaches you alot of tips and tricks that you cannot find anywhere else. Helps with hard questions on the spot, judges your work and gives solid feedback.
    Sander “ZixXer” Vereecken – Student – The Netherlands

    Hourences’ lessons are a turbo charged jump start from an experienced UDK veteran, It would have taken me months or years to learn what Hourences taught me in a few days!
    James Che – Senior Animator at Sony Computer Entertainment America Santa Montica – USA

    Your Place

  • I am available for on-site training, anywhere in Europe, although Scandinavia and the Benelux have my preference. The price depends on the location, length, and amount of preparation required.
  • Past clients include the studios Playlogic (The Netherlands) and VStep (The Netherlands) and the educations PlaygroundSquad (Sweden), Future Games (Sweden), The Garden (Sweden), University of Gotland (Sweden), University of Stockholm (Sweden), University of Kortrijk (Belgium).

  • Unreal Engine (any version)

  • Anything related to work done in the editor. Kismet scripting, building levels, materials, effects and particles, cutscenes, lighting, and so on. Beware I do not do Unrealscript or Skeletal Animation!
  • I can help you set up a good workflow, and answer technical questions.
  • I can build examples for you.
  • I can check out what you have made and give tips and guidelines on how to continue, and optimize it.
  • Level Design

  • I can help you with the design of a level.
  • I can give tips and feedback on your design. Identify the weak spots, and evaluate the risks.
  • Environment Art

  • I can help you set up an interesting composition, consistent color palette, lighting, and anything else related.
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